Works with Expanded towns and cities and together it is v. cool. totally changes the feel of riverwood. You should try it. Just two things - 2 mid air hanging lanterns from the mill as you walk toward the river. if you make these two compatible, I think it would greatly increase exposure. Other thing is the back gate can be walked around. However, that is not a big deal to me.
Funny, loaded to test and within a few minutes wolves attacked and killed the chickens (and a couple of NPCs created by the other mod). I guess the gates dont do much good when they leave them open!
Umm im typing at a phone atm so plz excuse any typing errors but yeah im tryibg to figure out what to do with the door but it will be fixed i promise ^^ and for the clipping of brances... well i have vanilla trees and dont see any clipping so i thing your tree mod causes this but other than that ... well thank you very much for the response.
I love this mod. Great job. Zero performance hit. But I have a couple suggestions (all of which are clipping issues)
Firstly, I LOVE the treehouse, especially how you can exit by jumping out from the porch (or using the ladder) and, of course, the shutters - amazing touch. The small size and humble feel to it are also perfect and I just love looking out onto the river below. But here as well there are a lot of branches and leaves from the trees clipping into the house (could this be because of Lush Trees mod?).
Secondly, about the empty lumbermill cellar, that is a great idea and has a lot of potential - but when you open the door the opening animation clips into the building? Could you change it so (as with all of Skyrim's doors) the door opens inwards but does not clip into the building? Or alternatively, get rid of the animation altogether. It just ruins the immersion otherwise. What are your plans for that room?
Other than these points, the mod is superb. Endorsed.
hey calm down :S... if you dont like it or it crashes just disable the esp and then reactivate when i release a fix.. i have a lot to do at the moment and will check it out as soon as i have time.. by the way it does NOT crash my game so i really dont know what to do about it cus you are the first one to report the error... and many others has made it work ... i dont know .. could you tell me how it crashed and when? Thx!^^
oh and by the way... you gotta have the newest version of skyrim to use this file
22 comments
Funny, loaded to test and within a few minutes wolves attacked and killed the chickens (and a couple of NPCs created by the other mod). I guess the gates dont do much good when they leave them open!
Regards: Spartan117JMC
I love this mod. Great job. Zero performance hit. But I have a couple suggestions (all of which are clipping issues)
Firstly, I LOVE the treehouse, especially how you can exit by jumping out from the porch (or using the ladder) and, of course, the shutters - amazing touch. The small size and humble feel to it are also perfect and I just love looking out onto the river below. But here as well there are a lot of branches and leaves from the trees clipping into the house (could this be because of Lush Trees mod?).
Secondly, about the empty lumbermill cellar, that is a great idea and has a lot of potential - but when you open the door the opening animation clips into the building? Could you change it so (as with all of Skyrim's doors) the door opens inwards but does not clip into the building? Or alternatively, get rid of the animation altogether. It just ruins the immersion otherwise. What are your plans for that room?
Other than these points, the mod is superb. Endorsed.
Thx!^^
oh and by the way... you gotta have the newest version of skyrim to use this file
waiting for update...............