Yeah, I've had trouble just accepting things like Moonstone being treated like a metal vice semi-precious translucent mineral and Quicksilver being solid vice shiny puddle. The Gilded without gold irked me too, I was just presuming that the mixture of yellowy-beige mineral plus silvery non-fluid metal made it goldish.
On Balance: I felt the 20% armor increase (only in base rating, not in % physical damage reduction) was justified by the single-minded purpose required in pursuing the armor set. It will be impossible to craft (let alone upgrade) a full set with Dawnstar as the only Quicksilver mine you use, you cannot purchase Quicksilver until level 18, you cannot craft the set until 50 smithing, and Moonstone isn't cheap or easy either.
Consider also the relative ease with which one can craft Scaled Armor available with the same perk: Corundum/Steel/Leather. Players deserve benefits for putting more effort into it.
"gilded" means gold plated. Your recipe should therefore require a gold ingot, not a quicksilver ingot (yeah I know what the vanilla recipe is. It is wrong IMO). That's #1.
#2 is that a little gold plating is not going to make armor stronger, so there has to be another ingredient in addition to gold to give the armor that added strength. Again, I don't think that would be quicksilver. For a 20% bonus, you should require either more moonstone, or steel, or even leather.
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Yeah, I've had trouble just accepting things like Moonstone being treated like a metal vice semi-precious translucent mineral and Quicksilver being solid vice shiny puddle. The Gilded without gold irked me too, I was just presuming that the mixture of yellowy-beige mineral plus silvery non-fluid metal made it goldish.
On Balance: I felt the 20% armor increase (only in base rating, not in % physical damage reduction) was justified by the single-minded purpose required in pursuing the armor set. It will be impossible to craft (let alone upgrade) a full set with Dawnstar as the only Quicksilver mine you use, you cannot purchase Quicksilver until level 18, you cannot craft the set until 50 smithing, and Moonstone isn't cheap or easy either.
Consider also the relative ease with which one can craft Scaled Armor available with the same perk: Corundum/Steel/Leather. Players deserve benefits for putting more effort into it.
#2 is that a little gold plating is not going to make armor stronger, so there has to be another ingredient in addition to gold to give the armor that added strength. Again, I don't think that would be quicksilver. For a 20% bonus, you should require either more moonstone, or steel, or even leather.