Skyrim

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Froggysmith

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Froggysmith

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8 comments

  1. treslantor
    treslantor
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    Let me know when this house is actually in Riverwood.
    Unfortunately, I cannot give endorsements.
  2. kissbaby
    kissbaby
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    Last post was in 2012 now its 2016 almost and i think this mod is a dead mod. I can hardly believe anyone wouldn't respond to your requests for using their mods as of the time of my comment.
  3. 4khector
    4khector
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    I also like the concept of adding another shop to riverwood. As it is now, it is not compatible with Ultimate Skyrim-Riverwood Edition. Only a few trees and a horse trying to stand on stairs interefere, an easy fix. Also have to agree that the smelter is not needed and the booze shack is a little far away from shop. Maybe put it where smelter is. In the mod I mentioned before it would seem to belong to the house there instead of your shop, also large stump right in the middle of shack.

    Also might offer version with a merchant to buy stolen items, as some are not interested in displaying there own items.
  4. Froggysmith
    Froggysmith
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    Thanks! I have contacted the authors of all the mods you've mentioned.
  5. Ka3m0n
    Ka3m0n
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    I like the concept a lot - player travels in search of interesting items to sell in his shop. Very fresh and original.

    For it to work as a roleplaying venture, it would be important that the player can place new items in his store. Try testing this with Placeable Statics - Move Anything and/or Decorator Assistant and/or More Interactive Items - Grab Moveable Statics. Make adjustments to "display areas" if needed and add links to whichever one of those mods works best to display found items.

    After you have the interior/exterior tweaked to your liking, this mod just needs a video showing a tour of the shop and a demonstration of how newly discovered trinkets can be added to the display.

    I hope you continue with it. It's a potential candidate for GEMS. Tracking....
  6. Froggysmith
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    @whoden thanks for the help! I'll get to it right away.
  7. whoden
    whoden
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    A few suggestions:

    Lose the forge. There's one next door.
    Move the smelter around to the side.
    Get rid of the decking around back.
    Move the entire structure back from the road some.
  8. Froggysmith
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    Sorry for the holdup on the interior guys!