it would be great to keep the grab and throw bite but make it do heave damage instead of a kill. Id like to get up hurt and stunned after that and resume the fight...or runlol
Thanks so much for this mod! I'm modifying the larger beasts like Dragons, Giants, Mammoths, etc. so that they kill me in one hit whether I'm blocking or not, so I have to bait them into attacking by getting close, but not too close; then I rush in for a few hits and get the hell out. The dragon-bite killmove was ruining this. Thanks again!! I'll be back to endorse in an hour.
It can be frustrating, but, I think 560 is the default armor cap (80%) damage reduction. I know you can't bash etc. out of it, but it's just a matter of damage reduction, having a decent amount of health and staying alert on your healing. If you've got your game so difficult that you're getting kill-cammed all the time you might have pushed it too far. d:
There are also a couple mods that increase the armor cap to 90% -- the one I'm using requires a rating of 1000 to reach, however.
I usually have health in the 360s - mid 400s, and I just make sure to heal up whenever I take damage. Running Deadly Dragons on Expert I make sure to stay back from dragons until I know I can take the hits. Usually by the time I get to really high levels where enemies can do a ton of damage, I have enough tricks up my sleeve that I can keep them at bay. Become Ethereal + Shield Charge for super-bada** bandits, etc.
if you put a lot of points into health you will almost never get bit and tossed by a dragon. i got 460 health and bite and toss don't happen until i get into my 20%
U1849KA > This is actually not as simple, PC being killmove'd is one of the first things you have to monitor once you start tweaking your game into really hardcore difficulty. Be it dragons or any other killmove able mob, the game only checks the potential hit damage to health, and nothing else. Which means it starts immediately, and is an automatic hit. No dodge, no block, no shield/weapon bash allowed.
Anyway, in my opinion, if you wish to enjoy a really hard version of skyrim, you have to disable npc killmoves or you will have to restart any fight dozen of times because of it.
This is to me a design flaw of skyrim, i wish killmoves would start on impact rather than on attack.
@U1849KA I'm sure this is true, but what was really the kick in the nuts was that... I would fall to a point of getting insta-killed, and heal to full health just before the attack was performed. I'm not sure where my armor rating should be, but i'm wearing a combination of Ebony and Steel plate (ebony cuirass, steel plate everything else).
So basically, i would get one-hit killed at full health, at random...
You could call this an 'I MAD' mod. I don't really expect too many people to use it.
@Dereek Its how i get s#*! done.
But seriously, i wouldn't mind that attack if there was a way to break out of it, but the fact that they can decide 'You lose' whenever they feel like it, is kind of bullshit...
@U1849KA I'm glad you said this. I was tempted to get this mod, but I don't really like removing content from the game (whether its weapons, spells or simply animations). I've recently started playing on Master level for the first time and I'm terrified to face my first dragon (have done it with an archer on Master but not melee yet). So now I know: it's not the kill move that kills me, but the melee attack itself. I'd better armor-up as you said, and bring Vilja along as an essential meat shield.
EDIT: BTW Icebreaker, even though I won't be getting this mod for the reasons mentioned by U1849KA, I must say your reverb mod is absolutely astounding and I couldn't live without it. So thanks for your great work.
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There are also a couple mods that increase the armor cap to 90% -- the one I'm using requires a rating of 1000 to reach, however.
I usually have health in the 360s - mid 400s, and I just make sure to heal up whenever I take damage. Running Deadly Dragons on Expert I make sure to stay back from dragons until I know I can take the hits. Usually by the time I get to really high levels where enemies can do a ton of damage, I have enough tricks up my sleeve that I can keep them at bay. Become Ethereal + Shield Charge for super-bada** bandits, etc.
Be it dragons or any other killmove able mob, the game only checks the potential hit damage to health, and nothing else. Which means it starts immediately, and is an automatic hit. No dodge, no block, no shield/weapon bash allowed.
Anyway, in my opinion, if you wish to enjoy a really hard version of skyrim, you have to disable npc killmoves or you will have to restart any fight dozen of times because of it.
This is to me a design flaw of skyrim, i wish killmoves would start on impact rather than on attack.
Of course cartwheeling over the edge of a cliff was pretty neat too.
Thanks for putting this up, I may check it out once I've gotten my fill of being owned by the larger dragons.
I'm sure this is true, but what was really the kick in the nuts was that... I would fall to a point of getting insta-killed, and heal to full health just before the attack was performed. I'm not sure where my armor rating should be, but i'm wearing a combination of Ebony and Steel plate (ebony cuirass, steel plate everything else).
So basically, i would get one-hit killed at full health, at random...
You could call this an 'I MAD' mod. I don't really expect too many people to use it.
@Dereek
Its how i get s#*! done.
But seriously, i wouldn't mind that attack if there was a way to break out of it, but the fact that they can decide 'You lose' whenever they feel like it, is kind of bullshit...
EDIT: BTW Icebreaker, even though I won't be getting this mod for the reasons mentioned by U1849KA, I must say your reverb mod is absolutely astounding and I couldn't live without it. So thanks for your great work.