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Save-vs-DM

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SavevsDM

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23 comments

  1. Jackal2233
    Jackal2233
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    Doesn't work for some reason, I installed generalstores and this mod, loaded up my home in Lakeview Manor. The alchemy storage works. The food store next to the cooking pot doesn't work after activating it the first time, in fact activating it glitches all other stores to the point I can't activate anything anymore.

    Maybe it could be an error with the original mod or some compability issue with unofficial hearthfire patch or something... cause I don't see how that could have been an oversight.

    EDIT: Ok tested some more, everything works in Lakeview Manor EXCEPT the food store "pot" in the middle of the main hall. It glitches after first activation.
    1. WerewolfOfTheWater
      WerewolfOfTheWater
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      Happens to me too, wish someone would take over this mod and fix this.
  2. SavevsDM
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    I've tried to figure out why the chest by the construction workbench is going away. I'm also trying to figure out why some people aren't getting the linked crafting chests, as all of mine /are/ linked. Unfortunately I'm at the limit of my knowledge and skill. Can any other modders out there give me a hand?
    1. Lyss
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      You need to upload the script file(s) in order for it to work. All that's included in the download is the esp file; the script is local to your computer under \Skyrim\Data\scripts, so it works for you, but no one else has access to it.
  3. Sportsdude
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    I really like your storage solution. Thanks for working on the issue.
  4. Deimmen
    Deimmen
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    I'm having the same issues as Hutspot01, the chest by the construction workbench went p00f!!1

    The difference here is that I ain't got no clue on how to replace it with CK. So I'm stuck...

    Woe is me.
  5. Golden Thief
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    @SavevsDM
    Tried the new version - the Carpenter's Chest on the Workbenches look fine but the contents of each one are not linked to each other or anything else. Removing items from one does not remove contents from the others or items put into one do not show up in any of the other ones or I have a conflict somewhere.

    So, I am wonder if it would be possibly to attach the Crafting Store script to these chests then each one would share all those items plus any extra items you manual placed in the chest. Just like the Crafting pot outside by the workbench.

    /r GT

  6. Hutspot01
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    I'm using no other mods that affect hearthfire in any way, except the unofficial patch but that shouldn't affect that chest.

    It could be a save game compatibility issue. I started that game with both Harvey's and your hearthfire storage, old version. Did a clean save. Then loaded your updated version (and not Harvey's hearthfire mod). Without doing any other changes or updates in loaded mods. And then it was just gone. I also updated your mod on another save that did still have Harvey's hearthfire mod, still gone. I can re-add the chest to my game with the CK, that's not much of an issue, but I was wondering if you had any idea of what might have caused it to disappear.

    Anyway, great work. I love your new version.
  7. SavevsDM
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    Just tried it out and so far everything works just fine. I was wondering if you could possible place a small Crafting Store chest on all the Carpenter's Workbenches inside, that way one does not have to constantly run back to the main chest for supplies or walk to each bench overloaded.

    Yeah, I think I can add this in without too much trouble.


    The chest next to the workbench is gone, so where will the steward deliver purchased building materials now?

    Also, Harvey2112's work added construction stores to the smithing stores activator. This was included in your previous version (although it didn't work?), but now it's gone?

    That's... really odd. I going to assume that you're talking about the workbench outside the home. I didn't touch any of those chests at all. Do you have any other mods that deal with houses? I can't figure out where it would go. Can you be more specific to the error, please?

    For whatever reason Harvey's version was stripping scripts from a lot of activators, making them non-functional. I made the decision that having working stores and no construction storage was better than construction storage with few working activators. I was going to add the construction stuff to smithing stores, but since the mod can add to lists on the fly I decided that I'd allow the user to decide what category construction stuff goes into.
  8. Hutspot01
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    The chest next to the workbench is gone, so where will the steward deliver purchased building materials now?

    Also, Harvey2112's work added construction stores to the smithing stores activator. This was included in your previous version (although it didn't work?), but now it's gone?
  9. Golden Thief
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    Just tried it out and so far everything works just fine. I was wondering if you could possible place a small Crafting Store chest on all the Carpenter's Workbenches inside, that way one does not have to constantly run back to the main chest for supplies or walk to each bench overloaded.

    /r
    GT
  10. SavevsDM
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    Finally got the new version up. I hope this one is free from bugs. I've tested it myself extensively and I didn't have any problems. If there are problems, please let me know!