Great idea! I have been using a sewers mod lately and have been thinking how nice it would be if the skeevers I have been running into were good for more than just tails.
How about having them drop pelts as well? Not big valuable ones but little "ratty" ones--say about three or four needed to make one piece of leather? That way a sewer dweller could make their own clothes without having to come to the surface.
Yes, they are. Which I made note of in the description. I also noted the skeever hides make great healing potions. Don't ask me why one part is toxic and another isn't.
Regardless, the recipes use skeever tails because I don't have the skills to add new assets into the game so I used what I had at hand. I used a healthy dose of Fantasy Logic™ in using Fire Salts to cleanse the poisons. The meat uses regular salt because salt makes everything better (also, it's a joke item).
I like those small mods. I don´t use it,cause i dont like alchemy and stuff.But they make a change at the immersion.A barbaric culture must have a lot of meat based recipes.Thanks =D
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How about having them drop pelts as well? Not big valuable ones but little "ratty" ones--say about three or four needed to make one piece of leather? That way a sewer dweller could make their own clothes without having to come to the surface.
I endorse.
Yes, they are. Which I made note of in the description. I also noted the skeever hides make great healing potions. Don't ask me why one part is toxic and another isn't.
Regardless, the recipes use skeever tails because I don't have the skills to add new assets into the game so I used what I had at hand. I used a healthy dose of Fantasy Logic™ in using Fire Salts to cleanse the poisons. The meat uses regular salt because salt makes everything better (also, it's a joke item).
I don´t use it,cause i dont like alchemy and stuff.But they make a change at the immersion.A barbaric culture must have a lot of meat based recipes.Thanks =D