I've tried this but ... on your image it's just awesome ... ingame ... well ... how to say that ... don't work ? ^^" But yeah, i think you're mod is great, and i'll stay to see what you'll change ^^ A great thanks from Belgium
Hey @ Shadowjin awsome work and great idea about the "magical equipement",and I'm a huge fan of it,like many others . But you're really torturing us with this "OblivionWalker Robes" HIDDEN because on your pictures it really looks like one of the greatest armor of nexus mods. Can you realease it even buggy, nobody will jugde because we're all asking for it even with its bugs. Anyway GREAT WORK, and please make us happy ! Thanks to respond!
Hey, I'm having a slight problem with your mod. The horns on the hood look pretty mangled and the robes cause my body to go invisible? The bits I can see look great though!
hi i need help asap, i did not have a backup save for before i had this mod, and now i am in trouble, i have a negative effect in my active effects which is just the enchantment from the "Helping Hand" however i have four instances of it, without it equipped anymore, which means my health is regenerating at -150% speed, i do not even have the mod installed anymore as an attempt to remove the effects, can you fix this? or provide a suggestion to fix this?!
Nope, not problem on my end. That is vanilla issue. If you uninstall armor mod while wearing the armor and armor has enchantment on it, the enchantment is permanently stuck on you. No way to remove it, as the ID that spell was using is no longer there, so you can't remove even if you type player.removespell XXXXXXX
Only way I can think of is to place to mod on EXACT load order it was, so the ID is EXACTLY same as before it got stuck on you and then removing it via the ID.. But I've never heard anyone been able to fix that perma-stuck bug.
It's self caused, though I apparently didn't mention this in my description, after all it's vanilla bug and can happen with every item, it's not my fault.
what part requires dawnguard, and could you take that part and add it to the mod? i've seen at least 10 different instances where they did this so i know it's legal. and it help for those of us without the money or means to get a dlc. though this weekend i'm probably gunna get dawnguard, so if you don't want to add said data to this mod, i'm fine with that, i mean it's your life you can do whatever the hell you want with it*. but i'd like for you to at least consider it, for those who don't have the money or means to get dawnguard, because even if you're not doing something that'll benifit me, it'll benifit others, and thus will be greatly appreciated. sorry if this is long-winded but i had a point to make.
*It really pisses me off that there are people who think that by requesting a mod from sum1 they're entitled to it, and that said person is going to drop what their doing to make a mod for sum random person. i mean, come on, does everyone on steam not understand that they do not control the modders life, the modder does. it's a s#*! way to act.
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But yeah, i think you're mod is great, and i'll stay to see what you'll change ^^
A great thanks from Belgium
Well, nothing.
awsome work and great idea about the "magical equipement",and I'm a huge fan of it,like many others . But you're really torturing us with this "OblivionWalker Robes" HIDDEN because on your pictures it really looks like one of the greatest armor of nexus mods.
Can you realease it even buggy, nobody will jugde because we're all asking for it even with its bugs.
Anyway GREAT WORK, and please make us happy !
Thanks to respond!
Un grand merci de France!
Nope, not problem on my end.
That is vanilla issue. If you uninstall armor mod while wearing the armor and armor has enchantment on it, the enchantment is permanently stuck on you.
No way to remove it, as the ID that spell was using is no longer there, so you can't remove even if you type player.removespell XXXXXXX
Only way I can think of is to place to mod on EXACT load order it was, so the ID is EXACTLY same as before it got stuck on you and then removing it via the ID.. But I've never heard anyone been able to fix that perma-stuck bug.
It's self caused, though I apparently didn't mention this in my description, after all it's vanilla bug and can happen with every item, it's not my fault.
*It really pisses me off that there are people who think that by requesting a mod from sum1 they're entitled to it, and that said person is going to drop what their doing to make a mod for sum random person. i mean, come on, does everyone on steam not understand that they do not control the modders life, the modder does. it's a s#*! way to act.