Skyrim My Little Pony horse mod - playable pony race - summons and followers by Sekai
Skyrim » Companion creatures
Added: 10/11/2012 - 05:40AM
Updated: 15/08/2014 - 12:30AM

336 Endorsements

5.5.2 Latest version

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Uploaded by Sekai9999


Last updated at 0:30, 15 Aug 2014 Uploaded at 5:40, 10 Nov 2012

***Pony race is NOT available in the character creation menu, it is accessed by polymorph spells located in a chest the Bannered Mare in Whiterun, across from the main entrance and up the ladder.

This mod was originally an upgraded version of the existing pony horse mod by zdzichorowerzysta and demon pony Shadowmere mod by whalecakes, fixing the crash to desktop issue, adding unique pony mounts, conjuration spells to summon them, perks to enable multiple summons at once. Now includes voice packs for all of them and flying pony (dragon) summons, and allows you to be a pony by means of polymorph spells without losing all of the functionality that you do as a vampire or werewolf. Also adds two difficult high level encounters with their own spell drops. 

Recent updates:

8/14/14:  Changed squeeing to occur less.  Now only happens sometimes on greeting, goodbye, and during combat, instead of constantly, and normal horses will no longer squee.  Old squee-silencing add-on moved to old files, though it should still work.  Silenced most normal horse noises (otherwise they would be grunting constantly instead of squeeing).  Removed bouncy footsteps.  Made an add-on to replace them if anyone wants them back.  Normal horses will still make the sound with the add-on as it is tied directly to walking/running animation.  

7/26/14: Added Vinyl Scratch summon and polymorph with bass cannon ability. Inflicts soul drain and does a lot of damage over time (in the form of repeat hits, so it must be aimed like a concentrated spell to be effective, though you can still use other attacks after casting it.)

Removed the original "summon" spells from the chest and converted some others from cast to lesser ability (shout, works while polymorphed) to reduce clutter.

Also added general summon companion spell.

6/20/14: Balanced companions, summons, and mounts again. They now cast less often, do less melee damage at low level, but their damage scales up every 10 levels up to 100. Summons will scale up at half your level and get a damage increase every 20 player levels. Rarity now uses ice spike instead of Ice Storm. Fluttershy now has a 7.5% chance to use force push on hit instead of spitting poison. Applejack still has more hp and hits about 1.5x harder in melee than the others.

Pinkamena polymorph now has a right click ability that costs 100 mana, teleports to the enemy (if the projectile hits) and drains a large amount of life.

Fixed Raging Twilight's wing color.

5/24/14 - Extra sound pack now available on Steam as well, added list of related compatible mods at the end of the description, feel free to suggest others.

There are still limitations while transformed; casting normal spells while transformed does not currently work and may crash the game. Downloading SkyTweak and its hotkey casting optional mod linked below will work, though it will require SkyUI and SKSE, as well as manually rebinding each spell to the key you want.

Sneak, bows (at least, you can't fire them), and some other things don't work, but you can do far more than as a werewolf or vampire, and don't need to transform back to loot, talk to people, or interact with things.

REQUIRES MOST CURRENT VERSION OF SKYRIM, does not require Dawnguard or Dragonborn.

Old updates:
3/11/14 - Fixed Polymorph Pinkamena spell
1/21/14 - Added playable Pinkamena; has lifetaps and dangerous HP-fueled magic attack, but has less natural regen and cannot use healing magic.
Balanced (mostly nerfed) companion, polymorph, and rideable mount melee damage.
Fixed bug where Rainbow Dash polymorph did far too much melee damage.
Applejack (both polymorph and companion) still hits harder than the others.
AJ Companion has more life.
All companions and mounts now have proper level scaling with the player. Their HP and heavy armor skill will increase with level. Summons' HP will scale with player's level to a much smaller extent.
Luna mount's lightning storm call damage nerfed.

1/16/2014 Learned how to use 3dsmax properly, fixed Rarity's hair, added wings to Twilight, added unique model for Pinkamena. Shrunk dragon pony texture files. Old versions of Rarity and Twilight are available in optional files.

12/13/2013 Added optional files to silence all squeeing and bouncing sounds from horses. These are not mods but replace the sound files themselves (the horse footsteps with the default skyrim sounds, and the squee with silence). Dragon footstep silencer for Spike is in the form of a mod so that when it is turned off or uninstalled, the rest of the dragons in the game will not still have silent footsteps.

Version 5.3 adds Spike and Luna companions, and also adds a significant bonus to all companions' light and heavy armor skills.
Version 5.2 changes RD's companion and polymorph ability to a projectile instead of a point blank AOE that is much less likely to cause friendly fire, adds a healing spell to the pony spell chest that is usable while transformed (not as strong or efficient as Applejack's, though.)
Version 5.1 fixes missing companions, makes bosses triggered instead of automatic
Version 5.0 adds Derpy companion. She can be found near the others north of Riverwood across the bridge. Produces sweet rolls during combat. Rare chance to go berserk. As the mod is now too large for Steam (Workshop has a 100MB limit), the audio is not included in the Steam version and can only be acquired by downloading the full mod or the extra audio pack from Nexus.

Pinkamena and Nightmare Moon encounters have been changed such that they are now no longer up and aggressive at the start, but triggered by the player by talking to the ghost NPCs where they used to be and asking to fight.

Pony companions can no longer be knocked down. This is to counter a bug that would cause them to disappear or stay down permanently if knocked or shouted down. The bug is caused by their size being much smaller than the base model and occurs unless they are at least as big as the mounts. This change is not applied to the summonable versions so they may still disappear when knocked over. They should be normal after the next fast travel, though.

Nightmare moon and minions have a longer melee attack range and are less likely to become tripped up by the terrain.


Current bugs include:
***REGULAR MAGIC DOES NOT WORK WHILE TRANSFORMED AND CAUSES CRASH, racial abilities can be found under lesser powers

Wearing multiple armors is possible while transformed
Bows, sneak, power attacks and normal shouts do not work while transformed
Skill gains work for weapons but not armor work while transformed; you will gain destruction skill for most regular attacks while transformed
Occasional clipping through terrain
Must be in 3rd person to use regular attacks
Cannot ride horses while transformed (will fail or crash)
Event animations where the main character does custom animations, such as the execution in the beginning, will cause crash while transformed

Just check the mod under data files after starting up Skyrim, or in Nexus Manager if using that. The rest should be automatic. To install manually, download from Nexus and extract into the Skyrim directory. To remove manually, uncheck it, delete pony_no_crash_mod.esp from the data directory, and if necessary, delete the related files from the mesh, textures, and sound directories.


Other known issues:

Books missing/Mod doesn't work at all: Be sure you have the most recent version of Skyrim. Having an out of date version is usually what causes this issue.

Some horses have the wrong mesh or texture, or are invisible: Either a leftover unnecessary mesh/texture from an older version, another mod is causing a conflict, or possibly a graphics card issue that causes all textures to be black. Make sure you unzipped the mod into the Skyrim directory if doing it manually, and that the textures are in the skyrim/data/textures/actors/horse directory, meshes in the skyrim/data/meshes/actors/horse/character assets directory. Try setting the mod to the bottom of the mod list and make sure you have the most recent version, and verifying the steam game cache:

Two of the horses during the opening cutscene will be invisible no matter what.

Prior to editing/making this mod, I had no experiencing modding at all and very little with messing with textures and meshes, so if there's some bug or issue with it or something I may have missed, let me know and I'll see if I can fix it.

Related compatible mods (not mine): Ultimate Follower Overhaul - Allows multiple followers and numerous extra follower commands Horse Whisper mod - locate or summon your current horse SkyTweak, enables casting while transformed, requires SkyUI optional download, as well as Skyrim Script Extender (SKSE) and manually rebinding spells to hotkeys -- Skyrim Script Extender


1. I found the companions but they won't follow. Why?
There is a bug with most custom Skyrim companions in which their scripts will not activate until the NPC has been found, and the game has been saved and loaded once afterwards. Save and load the game and then it should work. The same is true for the boss encounters which are now spawned by script after talking to them.

2. Some or all of the ponies are invisible. I can still see Spike and hear them.
This is usually the result of a rare but crappy conflict between some video cards and the texture settings. Make sure you have the newest drivers for your card. It may also be a conflict with another texture mod if you have one. Also verify the integrity of the steam game cache, as that often fixes various bugs with mods:

3. Skyrim crashes when I load this mod, either immediately or shortly after finding/transforming into a pony.
This is usually the result of a corrupt install or savegame. This happens frequently when installing, uninstalling, or updating mods in general. If it happens only after you find or transform into a pony, it may be a texture issue. Verify integrity of Steam cache, and if that doesn't work, make sure your graphic card's drivers are current and check for conflicts with other mods.



KPshadowsquirrel made the original models

original pony horse and voice pack mod by zdzichorowerzysta, who converted the Gmod models for skyrim

V4+ of this mod uses a modified version of the script in Jared Bangerter's guide to making shapeshifting spells

New voice packs contain sounds from various MLP:FIM, Witchcraft is Magic, Team Fortress 2, Sega, Hotdiggitydemon's .MOV series and some of the sounds from Zdzichorowerzysta's voice pack

V5+ Derpy companion contains audio from Alligator Tub Productions' Epic Rage Time: The Incredible Derp

Demon pony Shadowmere mod by whalecakes (uses the same meshes)

Explosion sound effects

Pinkamena model (mane) by gonzololog, converted by me

Vinyl Scratch audio from Epic Wub Time: Musicians of Ponyville - Alligator Tub Productions
Characters and numerous sounds from My Little Pony: Friendship is Magic