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KnightRangersGuild

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Name: Thanes Breezehome Additions II
Version: 2
Date: 11/6/2012
Category: Kick ass Player home
Author: KnightRangers Guild


IMPORTANT!
==========
Must add this line "iLargeIntRefCount=999999" without quotes to your Skyrim.ini under the "General" tab located in documents/My Games/Skyrim/Skyrim.ini or you will CTD, all this does is allow more items to be in a cell than normally allowed, it does not hurt or effect your game in any way. Don't forget to save!


Do not enable this mod until you own breezehome and have all the upgrades to prevent any problems!!!

Description
===========
Many new additions to Breezehome. It improves the alchemy room, it has lore friendly paintings, adds a desk, a fireplace, New typs of weapon displays like an anvil, antlers, wood plack and skeleton hands. Woodchoping area in back, adds a blacksmith shop out front. Re-done Lydia's room but did not touch Lydia herself. Adds balconies with doors, lots of idle markers for companions and more. This mod has been cleaned with Tes5Edit and tested with 200+mods!
Goes prefect with my other two Breezehome mods...... http://skyrim.nexusmods.com/mods/23317 .....http://skyrim.nexusmods.com/mods/23415



Details
=======
1. Drastically Improves the alchemy room, also has working potion shelves!
2. Adds beautiful Lore friendly paintings!
3. Adds two desk's one in master bedroom and one in Lydia's room, with working drawers and book shelf atop!
4. Introduces new weapon racks! an anvil, antlers, wood plack and skeleton hands!
5. Adds woodchoping area in the back!
6. Adds lots of idle markers for your followers like sleeping, drinking, squatting, reading, leaning, sit ledge, sit crosslegged, warm hands, searching, cleaning weapons, and more!
7. Adds a blacksmith shop on the side, Note...Weapon racks outside have static weapons on them because weapon racks do not function outside for some reason.
8. Adds balconies with idle markers for followers!
9. Improved Lydia's room, you may not want to steal from her locked box and pack!
10. Has a new storage area, barrels and crates, they do not respawn!
11. Look around for a special fishing pole!
And much more, it's very cozy I'm sure you will love it!

It has been cleaned with CK and TES5Edit and tested with 200+ mods!




Install
=======
1. This should work fine with NMM.
2. Manual download- Extract the files to a temporary location. Copy the files to \Skyrim\Data\ or steam steamapps\common\skyrim\Data

Uninstall
=========
1. Remove all your stuff out of Thanes Breezehome Additions II. Then, in data files, Uncheck and delete.
If you need to delete everything that came with this mod then do this.... examine the contents of the whole mod folder and delete all
the coresponding files.
2. Or use Nexusmodmanager


compatibility
===============
I wouldn't go using this with any other breezehome mods unless it's just a basement or something simple like that! I have a good basement mod if you want to use mine....
My other two breezehome mods were kinda ment to go with this one but not nesessary, here's the links..... http://skyrim.nexusmods.com/mods/23317 .....http://skyrim.nexusmods.com/mods/23415


Known Issues or Bugs
====================
I've noticed some mods accidently move or touch things in breezehome which will cause items to be there that aren't supposed to be there like extra carpet for example. There are several ways to go about removing them...First is TES5Edit, or CK or you can simply disable them ingame by going into first person mode, then opening console and clicking the item you want to disable then type "Disable" if you disable the wrong thing you just type Enable to bring it back.

One mod that does this is "Regent Armory" he accidently moved the fire and one of the carpets, he just needs to clean his mod then re-release it.
there is one other mod that I have that messes with the fire in breezehome but I have not found which one yet.


Notes
=====
1. Don't forget to add this line "iLargeIntRefCount=999999" without quotes to your Skyrim.ini under the "General" tab located in documents/My Games/Skyrim/Skyrim.ini or you will CTD, all this does is alow more items to be in a cell than normally allowed, it does not hurt or effect your game in any way. Don't forget to save!

2. This guys texturs goes very well with this mod, here is the kink http://skyrim.nexusmods.com/mods/26269

Contact
=======
KnightRangersGuild on Skyrimnexus or [email protected]

Credits
=======
Thanks to Bethesda for creating Skyrim and the Creation Kit.
Thanks to Paintings and Frames by Artisanix for letting me use these wonderful frames... http://skyrim.nexusmods.com/mods/17423

Tools Used
==========
Skyrim Creation Kit, lot's of coffee and a little imagination.