Skyrim

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alb084

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alb084

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89 comments

  1. sgtklink
    sgtklink
    • member
    • 0 kudos
    Finished the Alik'r quest by siding with Saadia (killing Kemantu), but she won't follow. The option isn't even available. Also there are two Alik'r back at the gates of Whiterun that just chill there and only greet.
  2. SolidWolfMods
    SolidWolfMods
    • member
    • 61 kudos
    I love this mod, Bjamund allways comes with me.
  3. BallsackBros
    BallsackBros
    • BANNED
    • 0 kudos
    do you have to pay to hire them? there are so many follower mods out there but im continuously disappointed when i go up to them and they just happen to feel like following me around skyrim.
  4. User_23213994
    User_23213994
    • account closed
    • 25 kudos
    This mod doesn't allow me to finish No One Escapes Cidhna Mines. Madanach just stand there and Kaie never shows up. Removing this mod and going back a few saves before the dwarven ruins lets me complete it.
  5. Aurum10000
    Aurum10000
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    Is there a patch for Cutting room floor?
  6. Mablus25
    Mablus25
    • member
    • 3 kudos
    Hi just letting yea know your mod is awesome adding more followers onto skyrm which gives skyrim more lively and the followers are awesome hope you'll add more followers in the future
  7. Physyx
    Physyx
    • member
    • 2 kudos
    i deleted all the vanilla edited npcs and left only the new added ones and all the edits that were showing up with errors,let's see
  8. alb084
    alb084
    • member
    • 13 kudos
    Well, I've just uploaded the new update (v1.5), and basically, this version fixes and corrects lots of minor issues, so theoretically, this version should be 100% bugfree; it also has been cleaned with TES5Edit (acording to BOSS it had 130 ITM) though is the first time I've used this tool, so hopefully I haven't messed up anything XD. I've also made them all protected, to prevent them from dying before they can follow you, and since almost everyone using this mod will probably use a follower overhaul (UFO, AFT, etc) they can manage this stuff ingame, once they already are followers, so this is probably best.

    1. Thalioden
      Thalioden
      • premium
      • 7 kudos
      According to TES5Edit, this mod still has 130 UDRs after applying the filter for cleaning.

      When running "check for errors" on this mod in TES5Edit, it produces the following:

      [00:09] Checking for Errors in [44] alb084ImmersiveFollowers.esp
      [00:09] [REFR:000DFD1B] (places HayScatter06 [STAT:00019B1A] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD3B] (places CommonChair01F "Chair" [FURN:0006E7A8] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD3C] (places CommonTableSquare01 [STAT:0002F239] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD46] (places CommonChair01F "Chair" [FURN:0006E7A8] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD52] (places CoinPurseMedium "Coin Purse" [FLOR:000D8E7F] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD53] (places Gold001 "Gold" [MISC:0000000F] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD54] (places Gold001 "Gold" [MISC:0000000F] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD55] (places Gold001 "Gold" [MISC:0000000F] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD56] (places Gold001 "Gold" [MISC:0000000F] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD57] (places Gold001 "Gold" [MISC:0000000F] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] [REFR:000DFD59] (places BasicTankard01 "Tankard" [MISC:000319E3] in GRUP Cell Temporary Children of MorthalFalionsHouse "Falion's House" [CELL:000138D0])
      [00:09] REFR -> Record marked as deleted but contains: Base
      [00:09] CW02A "The Jagged Crown" [QUST:0002D75C]
      [00:09] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST
      [00:09] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Could not resolve Parameter 1>
  9. ArkuEST
    ArkuEST
    • member
    • 2 kudos
    The quest-related followers won't have their follower dialogue or any option to recruit them if you install them after you've done the related quest(s). Not sure if this has been reported already but yeah.
    1. alb084
      alb084
      • member
      • 13 kudos
      Hi, are you sure you have the correct load order, and that there is no other incompatibility with any other mod ?? If you don't know how to change your load order use the BOSS utility, and remember that any mod installed after mine, afecting the same quest will most likely be incompatible (like Civil War overhaul, amongst others... though it is possible to work around the issue).

      I'm saying that, because I'm assuming that you cannot interact with any of my followers... but if you can interact with some of them, but there are some NPCs that doesn't work, then you should be more specific and tell me which ones are giving problems, so any info you can give will be helpful
    2. ArkuEST
      ArkuEST
      • member
      • 2 kudos
      I manage my load order with BOSS. Basically, I installed your mod when I had already done some questlines on my save. So the problem is that I cannot recruit the followers who require the player to do the related quests. For example, Caelia at Jorrvaskr. I was already the Harbinger before installing your mod, so I couldn't recruit her. Same thing with Saadia. I had already done the quest and killed Kematu, so I couldn't recruit Saadia either. That's why I think I cannot recruit those specific followers whose quest I had done before installing the mod.
      But I wanted to test my theory, so I did Ingun Black-Briar's quest specifically to find out whether she'd become a follower or not. And once I completed her quest, the "Follow me" dialogue option appeared and I was able to recruit her. I'm not using any major quest overhauls either, but I do use UFO and I have a couple of other mods that add random followers which don't require quests and such.

      Anyway, I guess it would work perfectly if I had started a new save with the mod enabled. And I wouldn't exactly call it a bug either, but if you could make a little fix that would sort of "update" the follower/quest status then I would appreciate it. Either way, I've been using your mod for a while and haven't run into any problems with it other than that.
    3. alb084
      alb084
      • member
      • 13 kudos
      For those followers in which you already did their quests before installing my mod, you could use this console command "SetRelationShipRank Player 4" (you must clik on the NPC while in the console if I remember well).
  10. Auzarion
    Auzarion
    • member
    • 3 kudos
    I think this mod conflicts with "JNL Lots more followers". Everytime I had this on with that one the game crashes constantly probably due to them conflicting as they both add crap loads of NPCs and quests to places. This isn't the first time its crashed for me with that other mod also on. Would like others to confirm this if they are also using that mod. I just want to be sure.
    1. alb084
      alb084
      • member
      • 13 kudos
      I don't use that mod, but I've seen that JNL's mod last update was at 2012, so maybe something got broken with some skyrim update, don't know... anyway, if they change the same quests than my mod, they will probably be incompatible. I will make a non quest version of my mod to avoid incompatibilities with other mods.