Anyone know if this would be ok with the other farming Farm everywhere enhanced? Sometimes two similar mods causes ctd.I cant wait to try one^^ They both have some different stuff . in the description it says to plant a seed.. I have had things in my inventory such as lavender.. it didnt come up on the list when I went to plant it. Is there a need to have special seeds? if so where to find them? I simply planted the actual fruit for apples etc Some of it worked. I have put photos in the photo section.
can anyone help me with this? my mage character is living in the archmages quarters, and ive got no complaints about it so far, butit realy needs some sort of alchemy garden, and for some reason, i just can find one.does anyone have any advice for this? (note, i have a sample of jarrin root, that i need to grow, so it would need to be the hearthfire type)
Ok. @ Rebelweasel. That's one I can answer, I hope. If I remember, and it's been a few months since playing skyrim, I was able to get to the movement (sneak) menu again by standing and activating the mound... which should bring up the planting menu, but instead sort of resets the script. After moving the mound, standing and 'e', then I can hit 'e' to go into the planting menu or sneak and 'e' to restart the sneak menu. I hope that makes sense, after reading joshezzell's comment I wonder about my ability to explain things.
@ smr54, CatGirl and whoever else. I too was a bit dissapointed in my ability to recreate items. Basically to add items like Apple Trees, Elves Ears, Frost Mirium, Blueberries and similar things I'd need to create new forms for the game, including models and scripting I'm not intrested in learning how to do. This was a small manipulation of another modders work, more then that I don't want to do.
Shame, the original's author is completely MIA. Well, if you ever do get a bug up your butt there will be quite of few of us very grateful for your efforts. Cheers.
If anyone can couse highly doub the original person that made even gets on anymore I hope they add vegtables like tomatoes to be grouwn and such the list is kinda short for my needs.
If the Creator is still around - I did not get the "READ ME" file. Might I suggest you post it in/on the main page and/or here for those of that for what ever reason did not get it?
This mod seriously interests me in no small way - as I too am an Alchemist and find it seriously annoying at times that I have to travel around and about to 'get' this or that and/or await for it to recycle in the Alchemist Shops.
I figured most of it out - I had to use the CONSOLE command to get the Hoe - as I checked every store for -BOOK and/or Tool - NADA and I saw no where to get the 'smithing' to make it. Once I got the hoe - about 2 Skyrim Days to get it all figured out.
It would be a good thing to have the no where I could find - READ ME FILE - just posted in the DISCRIPTION part of the page?
I found the 'Farming Hoe' in the Iron Smithing section, crafted for one (1) Iron Ingot and one (1) Fire Wood. Like you, I did not find the hoe for sale from vendors, nor as loot.
I can get the 'top soil' to turn clock/counter clock wise so the top soil is facing East or West with no issues. But I am not able to get it to face North or South?
Is this 'the way it is' or am I not 'clicking my heals' right when I do it??
Will subscribe today, is there any chance of adding a few other items to the list like: Apple Trees, Blueberries, Garlic, Elves Ears, Frost Mirium?. etc??? Tomatoes, not sure if they are already included.
I second that wish list!!!!!!!! Was trying to plant blueberries and they wouldn't even show up on the screen and I knew I had 1k of them. I guess it has something to do with the DLC's ???
For my life I can't quite figure out how to command movement. If I choose "move soil" on an unplanted mound, then each click of "e" moves it in the direction I wanted, but how do I stop moving it and get back to the "move soil" menu? In my defense, I read the readme!
The only way I figured was to take target off the soil, and hit the ground again, but now I have a lot of mounds on top of each other in a little mound-colony.
27 comments
@ Rebelweasel. That's one I can answer, I hope. If I remember, and it's been a few months since playing skyrim, I was able to get to the movement (sneak) menu again by standing and activating the mound... which should bring up the planting menu, but instead sort of resets the script. After moving the mound, standing and 'e', then I can hit 'e' to go into the planting menu or sneak and 'e' to restart the sneak menu. I hope that makes sense, after reading joshezzell's comment I wonder about my ability to explain things.
@ smr54, CatGirl and whoever else. I too was a bit dissapointed in my ability to recreate items. Basically to add items like Apple Trees, Elves Ears, Frost Mirium, Blueberries and similar things I'd need to create new forms for the game, including models and scripting I'm not intrested in learning how to do. This was a small manipulation of another modders work, more then that I don't want to do.
http://www.nexusmods.com/skyrim/mods/26851/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D26851%26user%3D1&pUp=1
This mod seriously interests me in no small way - as I too am an Alchemist and find it seriously annoying at times that I have to travel around and about to 'get' this or that and/or await for it to recycle in the Alchemist Shops.
Thanks!
It would be a good thing to have the no where I could find - READ ME FILE - just posted in the DISCRIPTION part of the page?
Thanks - This is great!!
Anyone know what is going on?
I can get the 'top soil' to turn clock/counter clock wise so the top soil is facing East or West with no issues. But I am not able to get it to face North or South?
Is this 'the way it is' or am I not 'clicking my heals' right when I do it??
Thanks ...
The only way I figured was to take target off the soil, and hit the ground again, but now I have a lot of mounds on top of each other in a little mound-colony.