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Last updated
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Created by
DefiniteIntegralUploaded by
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Activity logs
This page was last updated on 15 October 2013, 9:43AM
- Changelogs
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Version 0.4.1
- -Additional in-fighting fix
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Version 0.4.0
- -Additional line of sight checking for spawning.
- -Additional cell-change fix. Reduce spawning lag between cell transitions.
- -Additional spawning fix. Can reduce but does not eliminate spawns in walls.
- -Added misc option: Spawn distance. Able to choose minimum spawn distance from 256 to 2056.
- -Added Misc option: Grid 2D/3D. Whether to use 2D or 3D grid. Affects interior spawn distribution and speed,
- -Added Misc option: Crash Fix ON/OFF. Enable this to reduce lag and crashes. Cost is slower spawning. Recommended only to enable if needed.
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Version 0.3.9
- -Added some tiny wait times in various while() loops to reduce formlist lookup framerate lag at cost of longer iteration time
- -Changes to cell/worldspace change procedure
- -Minor changes to type check procedure
- -Added activation block to actors slightly before disabling for cleanup
- -Added spells to ban Locations, Worldspaces and Cells. This should make configuring for other mods easier.
- -Added more Forsworn Briarheart types to ban list
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Version 0.3.8
- -Fix for bug causing followers to leave players service if get too close to a spawning enemy
- -Modified updating instructions. Please follow new steps from now on.
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Version 0.3.7
- -Added several prisoner factions to ban list
- -Added several prisoner actors to ban list
- -Fixed respawn type check failing causing repsawn-disabled types to respawn anyway
- -Additional fixes to clone cleanup and worldspace change lag
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Version 0.3.6
- -Additional LOS checks for spawning
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Version 0.3.5
- -Lag fix for cleanup script
- -Efficiency improvements to grid update scan.
- -Changes to cell transition code to reduce CTDs upon worldspace change.
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Version 0.3.4
- -Added GuardDialogue and all GuardFactionXX factions to the faction ban list
- -Added DragonPriestFaction to the faction ban list
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Version 0.3.3
- -Removed some CELL entries from Nightmare.esp
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Version 0.3.2
- -Further reduced target-relative spawn clone distance to reduce instances of enemies spawning in walls
- -Additional fixes to type-checking
- -Additional in-fighting fixes
- -Efficiency improvements
- -Misc bug fixes
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Version 0.3.1
- -Removed erroneous Dawnguard dependency
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Version 0.3.0
- -Removed Ghost effect for respawned Dwarven automatons.
- -Bug fix for automatic clone cleanup. Additional checks to prevent early deletion while player still in same cell as actor.
- -Additional bug fix for type checking. Included actor Factions in type check. Results in faster more accurate type checking.
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Version 0.2.9
- -Added automatic cloned actor cleanup. Clones are now self-deleting persistent actors.
- -Increased per-clone spawn time from 0.9 to 2.0 seconds
- -Additional line of sight checks
- -Increased minimum spawn distance
- -Added Paarthurnax and Vale Deer to ban list
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Version 0.2.8
- -Added Stat Boost option. This can be used to increase enemy stats, skills, armor and magic resistance.
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Version 0.2.7
- -Removed Ratway from location ban list
- -Increased preset spawn count to more closely match 1.x settings
- -Slightly reduced target-relative spawn radius to reduce chance of enemies spawning in walls
- -Removed BETA status
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Version 0.2.6
- -Added Riften to banned location list
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Version 0.2.5
- -Additional check against in-fighting
- -Fixed bug with positional drift during spawn/respawn causing mis-alignment with spawn visual effect
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Version 0.2.4
- -Fixed bug with ban list type check
- -Added FX toggle option
- -Added custom actor ban/unban spells. Can manually ban specific enemy types. Cannot unban enemies from the general ban list.
- -Fix for in-fighting. Spawned enemies should fight each other less. Limited effectiveness for Aggro 0 or 1, fairly effective for Aggro 2 or 3.
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Version 0.2.3
- -Added ~200 actors to the ban list
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Version 0.2.2
- -Added Mudcrabs, Forsworn Briarheart, Bandit Chief, Asta and Sond, Dragon priests, Alduin, Sild the Warlock to ban list
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Version 0.2.1
- -Added First Mate, all cows & horses to ban list
- -Added additional options to control prox-scan vs grid-scan chance for interiors, per-cell-transition limit and respawns-per-pass.
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Version 0.2.0
- -Re-created Nightmare from scratch
- -Added multiple new options and enemy categories
- -Added grid based scan/spawn system for dungeon interiors
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Version 0.1.5
- -Removed Mikrul Gauldurson and Gauldurson skeleton from spawn list
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Version 0.1.4
- -Added "View settings" option to main nightmare menu
- -Fixed bug with predator/prey lists being swapped
- -Modified respawn so will only respawn types that currently have spawn rate above zero
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Version 0.1.3
- -Added optional custom configuration. Can manually specify: Spawn count, Prey/Predator/Creature/NPC spawn rate, Respawn rate, proximity limit
- -Split spawn lists into: Prey, Predators, CreaturesAndNPCs
- -Removed several unique bosses from the spawn lists
- -Removed Giants and Mammoths from spawn lists
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Version 0.1.2
- -Added faction check so won't duplicate Friends or Allies
- -Added proximity check in attempt to prevent too many spawning bunched up closely together
- -Removed enable state check so able to duplicate standing versions of enemies that start sitting down
- -Removed foxes, goats, deer, elk, chickens, dogs etc from hostile spawning list
- -Removed thieves guild holdup thief actors from the hostile spawning list to prevent CDT
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Version 0.1.1
- -Removed various unique bosses from the spawning list
- -Added automatic faction alignment and aggression modification so certain duplicated types attack instead of standing there (eg draugr)
- -Increased spawn timer from 10/40 to 5/20 so reach spawn cap in between 2.5 to 10 minutes instead of 5 to 20 minutes
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Version 0.1.0
- -Initial release
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- Author's activity
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- Mod page activity
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May 2024
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21 May 2024, 7:20PM | Action by: Tblackhammer
Untracked
'Nightmare - Increased enemy spawns'
April 2024
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27 Apr 2024, 11:03AM | Action by: tenghan
Endorsed
'Nightmare - Increased enemy spawns'
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16 Apr 2024, 9:09PM | Action by: endlessshred
Tracked
'Nightmare - Increased enemy spawns'
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02 Apr 2024, 8:29AM | Action by: Malmsteen211193
Endorsed
'Nightmare - Increased enemy spawns'
March 2024
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27 Mar 2024, 1:37PM | Action by: 000000zcx
Endorsed
'Nightmare - Increased enemy spawns'
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23 Mar 2024, 4:49PM | Action by: Dik1234
Endorsed
'Nightmare - Increased enemy spawns'
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16 Mar 2024, 6:10AM | Action by: aquaquaqua
Endorsed
'Nightmare - Increased enemy spawns'
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10 Mar 2024, 4:35PM | Action by: Badrapboys
Endorsed
'Nightmare - Increased enemy spawns'
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10 Mar 2024, 4:35PM | Action by: Johann81
Tracked
'Nightmare - Increased enemy spawns'
February 2024
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28 Feb 2024, 6:51AM | Action by: Keltarion
Tracked
'Nightmare - Increased enemy spawns'
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18 Feb 2024, 6:56AM | Action by: Debatemaster1
Endorsed
'Nightmare - Increased enemy spawns'
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02 Feb 2024, 7:14AM | Action by: 90Adamar90
Endorsed
'Nightmare - Increased enemy spawns'
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01 Feb 2024, 5:17PM | Action by: Wulfheart1820
Endorsed
'Nightmare - Increased enemy spawns'
January 2024
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15 Jan 2024, 2:45PM | Action by: Wulfheart1820
Tracked
'Nightmare - Increased enemy spawns'
December 2023
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07 Dec 2023, 10:38AM | Action by: miraakle
Endorsed
'Nightmare - Increased enemy spawns'
November 2023
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30 Nov 2023, 7:38PM | Action by: H4G4N3
Tracked
'Nightmare - Increased enemy spawns'
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16 Nov 2023, 11:55PM | Action by: evgeny12091981
Endorsed
'Nightmare - Increased enemy spawns'
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12 Nov 2023, 4:08AM | Action by: Khormin
Endorsed
'Nightmare - Increased enemy spawns'
October 2023
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24 Oct 2023, 4:41AM | Action by: Riza357
Tracked
'Nightmare - Increased enemy spawns'
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15 Oct 2023, 5:11AM | Action by: prnre
Endorsed
'Nightmare - Increased enemy spawns'
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