AMAZING. my configuration is Great but most of the enb loose too much performance, but this not, i have 60 frames and i haven't loose nothing in performance, love the 1,85 aspect ratio, only micro issue is that in interface menu my weapons are too much darker anyone knows how to fix it?
I run Skyrim with 60 and more FPS (v-sync OFF), when I use this enb my FPS drop to 25-35, so it's unplayable for me ;/ Running Skyrim in 1920x1080 with some texture packs with stable 50-60 FPS :/ I was testing dynamic DoF version, "(If you are getting 40+ FPS Pre-ENB, You WILL BE able to run this)", im not, ATI Card.
To remove the 'clipping' effect where the DoF suddenly stops if you look down towards your feet, open up the file 'enbeffectprepass.fx' and search for the line:
#define NEAR_CLIP_DIST
By memory the original value in v3 is 0.0005, change that value to something like 0.0025. Edit: A value of 0.001 (Might not completely remove it) is probably more preferred as the edit (not sure on this) may reduce the '3d' effect of the DoF.
For me that value change removed the clipping effect that I presume you are referring to (where everything is in focus with a line where the DoF engages slightly away from your feet when you look down)
For those interested, to lessen the blur effect a bit, search for the line:
#define fRadius
And lower the value slightly to suit your tastes.
Note: I am not using the enb, just the enbeffectprepass.fx file, have to give kudos as it is the best damn DoF I have seen, before-hand I didn't use DoF.
This ENB looks good - I just have one problem (not sure if it's been mentioned before):
The map looks way too bright - it's like someone turned the saturation and gamma to the max. I haven't had this problem with other ENB's I've tried. Is there something I can do to fix it?
Edit: Best thing would probably be to read the mod description first. Especially the part about the bleached map. My bad.
Hey, I don't know if this was mentioned yet or not, but there seems to be a problem with the DOF. Particularly towards the edge of the screen, sometimes the DOF will abruptly stop so you see these lines where the screen will instantly go from focused to blurred DOF.
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Running Skyrim in 1920x1080 with some texture packs with stable 50-60 FPS :/
I was testing dynamic DoF version, "(If you are getting 40+ FPS Pre-ENB, You WILL BE able to run this)", im not, ATI Card.
To remove the 'clipping' effect where the DoF suddenly stops if you look down towards your feet, open up the file 'enbeffectprepass.fx' and search for the line:
#define NEAR_CLIP_DIST
By memory the original value in v3 is 0.0005, change that value to something like 0.0025. Edit: A value of 0.001 (Might not completely remove it) is probably more preferred as the edit (not sure on this) may reduce the '3d' effect of the DoF.
For me that value change removed the clipping effect that I presume you are referring to (where everything is in focus with a line where the DoF engages slightly away from your feet when you look down)
For those interested, to lessen the blur effect a bit, search for the line:
#define fRadius
And lower the value slightly to suit your tastes.
Note: I am not using the enb, just the enbeffectprepass.fx file, have to give kudos as it is the best damn DoF I have seen, before-hand I didn't use DoF.
The map looks way too bright - it's like someone turned the saturation and gamma to the max. I haven't had this problem with other ENB's I've tried. Is there something I can do to fix it?
Edit: Best thing would probably be to read the mod description first. Especially the part about the bleached map. My bad.
Tried it with basically every version of the enb binary to come out.
Always works nice. Love it.
New version, or to move the V4 to the next level will be exciting.