Skyrim

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Lametrie

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lametrie

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21 comments

  1. molleken
    molleken
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    thank you..........greetings and tracking
    1. lametrie
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      The file is at place Do you have any suggestions what to add at the right side of the haunted Manor where the stable was before?!
    2. molleken
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      goh,did'n't think about that ,really, but a well would be a good idea, it takes litlle place and it can always be a future portal to a new cell/mod (cellar ,dungeon, whatever......),or just leave the stable as it is,after all the haunted manor becomes property, so it needs a stable. The problem for now is: every time i want to download i get a message : an error occured,tried it with manager and then the rapport stated: file not found. Probably an error from Nexus, so i will retry later on...Greetings. The problem for downloads is indeed Nexusrelated.........
    3. molleken
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      dwnldd and all seems well.........Greetings
  2. UnmeiX
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    Thank you lametrie! You're awesome!! ^^
  3. lametrie
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    Hey, the newbuild got faster as expected So, if loaded before the Expanded Winterhold Ruins this mod should not give you any problems, I hope so
    As there are changes to the original xpanded Winterhold Ruins in the Exteriour only version, I will have to do a second version of this mod to be compatible here. Just give me some time to do this.
  4. lametrie
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    Hey UnmeiX and molleken, thanks for checking out and asking after combatibility! I can give it a try and build the mod up again from scratch, I have still got all the data here. Just give me a week, I got a lot around my ears just now
  5. UnmeiX
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    Error-checking this mod in TES5Edit gives unresolved references on a couple doors.. One XLOC, one XTEL error. I'll see if I can't figure more out real quick.

    Edit 1: Okay, so... The errors are from the Cliff Cabin master being removed. The mod still wants the Cliff Cabin key, so I'll remove the lock data from the forge door. The XTEL error is due to the duplicate door on the Cliff Cabin created by this mod. I'm gonna look into removing the door itself; Cliff Cabin's door should be a functional entrance already.

    Edit 2: The abandoned forge is easily enough fixed (I set an Adept lock difficulty to still restrict myself from easy access) but the XTEL error.. Well, I can remedy the error by -removing- the offending XTEL completely, but it doesn't remedy an interesting issue: This mod contains two copies of the door to Cliff Cabin that are linked to the navmesh, don't animate, and go nowhere. If I knew how to remove the navmesh links I would fix this for myself, but as it stands... I was really only trying to get the winterhold addon mods mergeable (House, Forge, Cabin, stable and gate).

    I'd like to request, when you have the time, Lametrie (if you don't mind/are still willing to work on this), the removal of the two residual Cabin doors (which share the same form ID, XX0012C7). I tried removing them in TES5Edit, but of course this breaks the navmesh, and I'm not familiar enough with the CK to play with the navmesh confidently. As it stands, I sorta have to aim at different parts of the door to get it to identify the Cliff Cabin door, due to the duplicates. Dx
    1. UnmeiX
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      Worth a second post, but there are four deleted Navmeshes that Loot is bugging about, as well. Just thought I'd throw that out there. The mod seems perfectly functional in spite of it, but the Cliff Cabin door can be a tad tricky.

      Edit: By repairing the lock data and -removing- the XTEL entry entirely, the mod is made easily mergeable with the other Winterhold addon mods. Still hopeful for a version of this that removes the duplicate doors (that has to look a little funny to players who don't use the cabin.. XD)..
  6. molleken
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    sadly 'Winterhold ruins house and forge add-on' is not compatible with the exterior part of 'expanded winterhold ruins exterior' , because it needs the 'winterhold destruction' esm file, is it possible to change this so that the esp of winterhold ruins no longer asks for the esm file ? Because i really liked the idea of the concept of winterhold ruins..........Greetings from Belgium
  7. daventry
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    Thank you
  8. lametrie
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    uploaded just now the stable mod. Here you can find my Winterhold Stable Addon. Enjoy
  9. daventry
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    Please make a Version with Only a Stable, since the Member from the Winterhold Destruction Mod made a Forge for me where as he doesent have extra houses in witch im fine with, thus im Only using your Cabin Mod and would Only like a Stable please
  10. lametrie
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    Hei,

    I got a look at the mod and found out that you DO NOT NEED the Cliff Cabin mod as I thought. In the creation kit I have been locking the forge door with the Cliff Cabin key, but that had no effect as I found out today, do not know why though...

    So, you don't need Cliff Cabin, but Cliff Cabin is compatible to this mod and the Expanded Winterhold Destruction Ruins. I recommend using it if you want a home in Winterhold, if you don't need it, the ruins without the Cliff Cabin are just fine

    You cannot enter the other houses, I had no time to do the interiors as planned, perhaps in an update.

    Sorry for the trouble, Lametrie.