Auriel's Weaponry is updated to 3.1 with many new features thanks to Skyrim Special Edition. A Fomod installer offers you the choice of Bow and Shield appareance (Vanilla or alternative) + the power of Auriel's Weaponry (3 options: balanced, powerful and balanced or God Weapons).
I'm in trouble because I've already completed the dawnguard and when I'm going to get auriel's blessing, don't show up to forge Auriel's Sword, just replicate it, well the blessing I'm getting in solitude where you have all the blessings
Hi, downloaded the mod (not really played yet), but when I tried to make a bashed patch using Wrye Bash 307 Beta2, it complains something about
unpack requires a string argument of length 8 for the Static 'STAT' ids.
and a similar error for the 'WEAP' ids for CRDT. For the CRDT I noticed that the effect was 00000001, and I think it should be 00000000, so I changed it. To fix the issue I used xEdit to change all 3 records in Static and to another value and then back again, as well as the CRDT for the Weapons.
For others reading this later, the models are indeed credited in the Credits section... the point, I think, of this mod is the crafting & damage etc. changes.
I love the shield in your mod. But I would really like to have it as a standalone unenchanted version. Is there any way you could upload that as an optional download, or direct me to the source if it's not original.
Done. An enchanted version of Auriel's Shield can be forged. (Of course, choose an appaerance option included the Mystic Elven Shield. Otherwise, you will have a copy of vanilla Auriel's Shield.)
I've been looking for this kind of mod for a while now, now Auriel's Bow and Shield really stand up for their name, and the shield is a nice replacement to Spellbreaker. The bow texture seems too simple for such awesome weapon, so I'm going to use other textures for it.
But I have to ask: why add Sunhallowed and Bloodcursed arrow crafting recipes? I've tested it, and the crafted arrows are exactly the same as the ones you get from the snow elf and Serana ... Oh wait ... those recipes are for non-Dawnguard version ... nevermind then ... but it's kind of pointless for the Dawnguard version.
Anyway, it's a nice addition to my mod list, and has my endorsement.
This mod sounds very interesting. In Morrowind I always used Auriel's Bow and in Oblivion was a mod with a vampire slaying sword that increased its power after each kill.
But I can't use it because the game crashes immediateley after the intro before entering the main menue. I have the english version installed (including Dawnguard), do I need a translation or something else?!
Thanks for your help!
Best regards, Cato the Elder
EDIT: Ah, now it works. Dawnguard wasn't installed correctly...
Is there a mod available that places the curse on the sun permanently? I hate having to find the sun every day and fire a new arrow into it? Anyone know of a permanent way to place the curse on the sun when you decide to go down that path?
32 comments
A Fomod installer offers you the choice of Bow and Shield appareance (Vanilla or alternative) + the power of Auriel's Weaponry (3 options: balanced, powerful and balanced or God Weapons).
unpack requires a string argument of length 8
for the Static 'STAT' ids.
and a similar error for the 'WEAP' ids for CRDT. For the CRDT I noticed that the effect was 00000001, and I think it should be 00000000, so I changed it. To fix the issue I used xEdit to change all 3 records in Static and to another value and then back again, as well as the CRDT for the Weapons.
Error loading 'STAT' record and/or subrecord: 03004B87
eid = u'1stPersonAAaurielbow'
subrecord = 'DNAM'
subrecord size = 12
file pos = 19553
Error in Armes d'Auriel.esp
@SeraphCherub: Thx for the info. And after changing those values, you have to open it in CK and then re-save it so it changes from form 44 to form 43
not cool
(Of course, choose an appaerance option included the Mystic Elven Shield. Otherwise, you will have a copy of vanilla Auriel's Shield.)
The bow texture seems too simple for such awesome weapon, so I'm going to use other textures for it.
But I have to ask: why add Sunhallowed and Bloodcursed arrow crafting recipes?
I've tested it, and the crafted arrows are exactly the same as the ones you get from the snow elf and Serana ...
Oh wait ... those recipes are for non-Dawnguard version ... nevermind then ... but it's kind of pointless for the Dawnguard version.
Anyway, it's a nice addition to my mod list, and has my endorsement.
This mod sounds very interesting.
In Morrowind I always used Auriel's Bow and in Oblivion was a mod with a vampire slaying sword that increased its power after each kill.
But I can't use it because the game crashes immediateley after the intro before entering the main menue. I have the english version installed (including Dawnguard), do I need a translation or something else?!
Thanks for your help!
Best regards,
Cato the Elder
EDIT:
Ah, now it works. Dawnguard wasn't installed correctly...
Thanks!