Skyrim

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milogrim

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milogrim

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8 comments

  1. milogrim
    milogrim
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    Ya it might entirely be coincidence that we both get ctd's inside Malice7. I only got one since I reloaded skyrim without any mods and few tweaks.

    I can't test followers yet as i just reloaded sky and have not acquired them yet. I did test before and it seemed they moved around well, but maybe in-between I tweaked the navmesh for the worst.

    Not sure how to address the light being on at night. Everywhere in skyrim the lights stay on at night in interiors.

    If objects aren't loading, maybe adding iLargeIntRefCount=999999 to your ini.prefs file would help. If that sounds weird just google iLargeIntRefCount=999999 skyrim, People who know much more than I can explain it much better.

    I agree that there is something missing with the sorting. I think if I add a master chest to the exterior forge area, the safe in the map room, the chest at the foot of the bed, and lastly to the enchanting room beneath the statue, it would tie everything together nicely. A master chest would be a chest that shared the same inventory. So you could put something in one chest and retrieve it from another. All I would have to do is add Harvey's script to all of them, simple enough.

    unfortunately no matter what change I make small or large, you me and everyone, would have to revert to a save before we moved in, ideally.Or move everything out, go to another interior far far away, save, and finally update.
  2. Malice7
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    Okay here's that update I promised.

    I stopped getting CTD crashes after I figured out my game got corrupted. Fixed that mess.

    I have successfully moved in... 7 NPCs + Meeko into the house. They have a problem with getting stuck and not walking around even though there's space. Might be a mesh problem. They do move around though when I'm not in the house.

    I also noticed that even if the time is night, there's still sunlight pouring inside the house. Not complaining much about this since I like the map room.

    Some items don't load in originally but then magically appear (mostly stuff rooted to shelves).

    Also, add more sorting mechanisms when you can! The ones currently available made moving in VERY easy. No rush though, take your time.

    Overall, so far so good.

    Update: There is floating grass around the house where you reshaped the hill...

    Meeko has disappeared somewhere in space/time... This may be because of Dawnguard.

  3. milogrim
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    Thank you very much Malice7 for your endorsement and thought out comment, really made my day. Your appreciation is well received as you seem to get it, and that makes it all the more authentic. I set out with the goal to gain a better appreciation for other modders, by experiencing the process of making something. By the end my respect had grown farther than I dreamed. It isn't easy what people do here on the nexus, and a lot of love and sweat goes in, well maybe not sweat but wheals grinding in the dome. When I was finished I thought, well if I can give something back, even just a little, to even just one person I'd be satisfied. But the bad news is I also sometimes CTD, especially when loitering in the alchemy lab. I have no idea why. I was hoping it was only on my end, but you just confirmed it is not. Sorry I'm at a total loss.
  4. Malice7
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    This mod is perfect~ I can exclude the location (I have Skyrim Monster Mod) for monsters because there's a farm nearby, so the NPCs keep things remotely quiet from wildlife yet lively and comfy.

    The house is not too dark. It's made of WOOD and not annoying uncomfortable prison Markath stone. I love the room with the light pouring on the map. It's the little things that make this player home shine. Most items seem to be rooted in place, so my followers aren't constantly knocking things down. I don't care for space. It's big enough to not be annoying to traverse yet small enough to not be too cramped.

    Please keep the house somewhere in the Rift area. The red/brown forest really ties the mod together.

    #1 I love... there are no load screens between rooms.

    Only problem so far: I keep getting CTD when I stay in the area too long but that may be because of another glitch in my game. Testing things out. Will update soon after the SHINY wears off.

    You have earned a second endorsement my new friend.
  5. pangallosr
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    @milogrim, on a more positive note to this mod, at least its not in Riverwood across from the sawmill. I also may have overstated the concern with the beasties in the area, but since I added additional monsters to the game, it seems as though this area spawns more than its fair share. Thanks for your work.
  6. metal33br
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    Here also not run, and so put the MOD's game to not enter
    The game automatically closes before loading the menu screen.

    =============================================================

    Aqui tambem nao funciono, e so colocar o MOD´s para jogo nao entrar
    O jogo fecha automaticamente antes de carregar a tela de menu.
  7. milogrim
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    Pangallosr I might address the beast spawn in a update. Personally I found it kinda of exciting, but if enough people complain I'll move it.
  8. pangallosr
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    Looks nice and comfy. But, are you nuts? That area is crawling with all kinds of beasties and critters that have one thing on their mind, and that is too eat you! Better keep one hand on your sword while at the forge. Anyway looks great and good luck. Sorry can't use it with current character. Will bookmark and keep for the next time around.