Just checking in, if anyone wanted to know: everything pops up and all that, but I am informed I lack the required charcoal, when my inventory is filled with it. Fiddling with overhaul/no overhaul etc. avails nothing.
there's 2 types of charcoal in the base game, a stick like version that can be easily gotten, and the slab kind, this mod uses the slab kind, fortunately this mod also includes a recipe to craft it using firewood at a smelter, amount you get is set in the mcm.
Alternatively, turn on smelting overhaul, then turn off the "ore smelting requires coals" option in the smelting overhaul page of the mcm to not ever have to deal with charcoal.
Works fine in SSE. Download manually, Extract, use BSAUnpacker to get the scripts folder, Zip up the .esp and the scripts folder together, Install manually MO/NMM, PLAY!!! MCM Works also.
Guard helmets (and armors) don't have any material keywords assigned in the original game. As such they aren't recognized by MDE nor any other feature in the game that relies on material keywords, like the Matching Set perks.
Jewelry is tricky because these items do not contain any material keywords in Vanilla Skyrim. As a consequence the approach used by this mod doesn't work for them. However, there is the clutter smelting option and if I remember correctly (I no longer work on this mod), it also supports the Vanilla jewelry.
Mod-added jewelry is not supported due to the limitation mentioned above.
How do you make lether strips with leather armors? I have the leather breakdown tool (70 of them) I went to a tanning rack nothing... tried to equip them, didnt work... tried all the blacksmithing stations (grindstone, workbench, and even the smelter and the forge) none of them had an option to turn leather armor into strips. I looked everywhre. How do I do it. And yes I have it enaabled in the mod menu.
1.You did wait until the script told you that you're now ready to break down your leather items? 2. Do you have the required basic smithing perk? 3. Did you check that the item you want to break down is not enchanted? 4. You're not wearing the same item type when you try to break it down?
1. The breakdown items option wasn't even popping up. 2. I had the option to ignore whether or not I had the correct smithing perks enabled in the mod menu. 3. I had lots of unenchanted leather armor pieces in my inventory. 4. I was wearing the same item type? by that, I mean light armor... I think it was hide armor to be exact.
However, I fixed it. I had no idea that it required that I had smelting overhaul enabled in the mod menu in order to do the leather breakdown... Wish the mod was clearer on that fact.
Question 4 was to be read as : Are you wearing a leather armor while trying to recycle a leather armor?
By default you cannot recycle items you currently have equipped, even if you have several of them in your inventory. Skyrim gives me no control about which item is removed from your inventory during the crafting process. In the worst case, it picks your top-level tempered and self-enchanted leather armor you're just wearing instead of the standard one you took from a fallen bandit.
Self-enchanted items are technical still the same as their base items and thus cannot be filtered out by MDE in any way. To prevent you from accidentally destroying your self-made gear, this restriction is in place, but can be disabled at your own risk in the MCM.
I would also like to know how to make fire coal dwemer coal and void coal? I know the crafting recipes from the desc but I tried crafting it thru the blacksmithing stations and the alchemy station but it didnt pop up in the blacksmithing stations as a craftable item and charcoal isn't a usable ingredient in the alchemy station. do I need a higher alchemy level? or an alchemy skill or something?
Never mind... figured it out. you need to make the calcenator and drop it then try to pick it up then its placed as an object and you can use it as a crafting station.
Does anyone know if there's a mod like this that is up to date. The author says he doesn't care about this mod anymore so hopefully there's something to fill the void.
Yes, there's the Complete Crafting Overhaul. It has some features that MDE is missing, and is compatible with it, so I use both together now.
378 comments
Alternatively, turn on smelting overhaul, then turn off the "ore smelting requires coals" option in the smelting overhaul page of the mcm to not ever have to deal with charcoal.
I initialized it with MCM/SkyUI, as instructed, but I am unable use the smelter for breaking down anything.
Wonderful...
MCM Works also.
I really want to smelt these guard helmets... or maybe they aren't smeltable, but I need to breakdown them on the tanning rack?
Mod-added jewelry is not supported due to the limitation mentioned above.
2. Do you have the required basic smithing perk?
3. Did you check that the item you want to break down is not enchanted?
4. You're not wearing the same item type when you try to break it down?
2. I had the option to ignore whether or not I had the correct smithing perks enabled in the mod menu.
3. I had lots of unenchanted leather armor pieces in my inventory.
4. I was wearing the same item type? by that, I mean light armor... I think it was hide armor to be exact.
However, I fixed it. I had no idea that it required that I had smelting overhaul enabled in the mod menu in order to do the leather breakdown... Wish the mod was clearer on that fact.
By default you cannot recycle items you currently have equipped, even if you have several of them in your inventory. Skyrim gives me no control about which item is removed from your inventory during the crafting process. In the worst case, it picks your top-level tempered and self-enchanted leather armor you're just wearing instead of the standard one you took from a fallen bandit.
Self-enchanted items are technical still the same as their base items and thus cannot be filtered out by MDE in any way. To prevent you from accidentally destroying your self-made gear, this restriction is in place, but can be disabled at your own risk in the MCM.
Yes, there's the Complete Crafting Overhaul. It has some features that MDE is missing, and is compatible with it, so I use both together now.