@FireOogle I was on my way to download BSAopt when I saw your post and... thank you for the info about B.A.E. Bethesda Archive Extractor works faster than BSAopt and support BSAs and BA2s, so... For those interested, the latest version of the tool (0.11) is available on the Fallout4 Nexus : https://www.nexusmods.com/fallout4/mods/78/. Still, kudos to Ethatron for BSAopt !
I want to use this to extract texture files from the .bsa-archives of WSCO, as I want to attempt to fix the neck seam with TexBlend, and TexBlend seem to require lose files. I have never done anything like this before, but it makes sense to me that this should work. I don't know when I'll bother trying this, as I have bigger issues in my load order than the neck seam. I will however update this comment to say if I were successful or not, and maybe this can be of use to someone. In the mean time, I would appreciate any input from anyone with more experience with this than me. Maybe I'm overlooking something.
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For later games creating a BSA, i just use the version shipped with the games.
Skyrim - Archive.exe in root folder,
Skyrim SE - Tools/Archive Archive.exe
Fallout 4 - Tools/Archive2 Archive2.exe
Still, kudos to Ethatron for BSAopt !
No problems so far. Thank you.
I will however update this comment to say if I were successful or not, and maybe this can be of use to someone. In the mean time, I would appreciate any input from anyone with more experience with this than me. Maybe I'm overlooking something.
The models aren't appearing in game either so something is definitely wrong.
Anyone have any ideas?