Skyrim

File information

Last updated

Original upload

Created by

Caveoabellum

Uploaded by

caveoabellum

Virus scan

Safe to use

Tags for this mod

30 comments

  1. hakiimshahiid
    hakiimshahiid
    • premium
    • 11 kudos
    WE NEED AN SSE VERSION, i miss this mod so much.
  2. caveoabellum
    caveoabellum
    • member
    • 4 kudos
    @renegade, that's funny that you should say that about the tri-shape lol. I had actually used 3ds max and separated the glass from the the rest myself. I wanted the shield also, but alas it is volumetric and you could see inside it through the glass.
  3. JonoPhoenix
    JonoPhoenix
    • member
    • 41 kudos
    Can you do ones for Weapons of the Third Era?
  4. Renegadeof79
    Renegadeof79
    • BANNED
    • 7 kudos
    Lucky for us, the lore-friendly glass parts are separated from the moonstone metal NiTriShape of the handle. You didn't have to beat the crap outta texture, you don't even need it or the alpha itself, if you think Src Alpha / One is too bright then change it to source-friendly One / Dst Color.
    True Src Alpha / Inv Src Alpha blending is used to make only certain parts of the whole NiTriShape transparent, in the case we weren't so lucky, and it requires making the appropriate alpha channel as in the Azura's Star of the Transparent Soulgems mod or the shield of Diranars Glass Weapon Transparent Mod.
  5. the1holy
    the1holy
    • member
    • 22 kudos
    they look better ingame than in the images u made, nice mod.
  6. OmegaX123
    OmegaX123
    • supporter
    • 4 kudos
    Nice effect. Only thing is, lore-wise "Glass" equipment isn't glass, it's Malachite, so the transparency is a bit lore-unfriendly, but still nice.
  7. kevkas
    kevkas
    • premium
    • 212 kudos
    @ Caveoabellum: do you plan on doing transparent glass armor to? (I've seen a couple around the nexus but I prefer your approach really)
  8. MW2366
    MW2366
    • member
    • 2 kudos
    @ninotoreS

    If the modder copied the Normal Map of the Ghostblade, then wouldn't the WHOLE BLADE be transparent?

    More like actually layered it, then selecting the glass parts, put an alpha channel on it, and finally putting an Alpha Property in the Mesh itself, so most likely, you can control the level of alpha via the property in the mesh.

    But, I digress, it's nice to see transparent blades made of glass material, at least it's a step forward.
  9. WildDragonfly
    WildDragonfly
    • member
    • 3 kudos
    Thanks Now my glass weps are more like... well glass ^_^
  10. Ti74Raven
    Ti74Raven
    • premium
    • 0 kudos
    Well. In the TES universe glass isn't really...well...glass.

    Doesn't make me find these any less interesting though...Have to keep them in mind if I do anything "ghosty"