Skyrim

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darkforte186

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darkforte186

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17 comments

  1. ImmortalDreamer27
    ImmortalDreamer27
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    Hircin's Hunter is a redundant perk. If you level up your stealth and acquire appropriate perks you can walk, run, and sprint in total silence.
  2. JohnRosengarten
    JohnRosengarten
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    Is this mod compatible with werewolf mastery ? please answer thank you
  3. GamerXL101
    GamerXL101
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    Will Luna's Light clash with mods that gives you infinite transformations?
  4. kalamadae
    kalamadae
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    Oh bother, ive hit a bug. This is an awesome mod idea btw and i was loving it up until the but part. I have the perk tree and everything and can access the perks but with only 4 perks left to fill i have completely stopped collecting hearts when i feed! So no perk growth I have tried uninstalling and reinstalling, taken off every mod that would even possibly effect it and still no success. Its a real shame too, as I cant even upgrade the rest of the vanilla ones now either. The game is acting like ive stopped progressing with the tree even though clearly i still have perks left to go. Any ideas on what i might do to fix this?
  5. Voidspot
    Voidspot
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    I didnt even no there was a werewolf perk tree, so how do i even see it?
    1. darkforte186
      darkforte186
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      The werewolf tree is part of the dawnguard dlc. When you turn into a werewolf bring up the menu.
  6. WrenTheMoonElf
    WrenTheMoonElf
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    These additional perks help me really feel like the pack leading alpha wolf when it comes to being a werewolf. Which is nicer than being smushed with an iron weapon by a third challenger who survived longer than the first two.

    Thanks for this great mod.

    You said if we have any input for further perks to let you know(though I'm sure someone else has mentioned it already) a perk that would allow for a not-overpowered regeneration would be nice.

    Morrowind's werewolves healed over time slowly, and it didn't break the fight, but since you can't access your inventory to OD on health potions, I think a little regeneration would help out. Hope you like the idea, thanks again for the awesome mod!
  7. darkforte186
    darkforte186
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    @Krx003
    Thanks for the encouragement. Yeah 40 is really strong. However I wanted werewolves to be able to justify the once a day thing, and since I use the ASIS mod that increases enemy spawns I kinda needed it. I can still get killed with the 40. still its up to you whether or not to go to that extreme.
  8. Krx003
    Krx003
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    This might of been EXACTLY what I was looking for... Although I feel like 40 in flat damage reduction could be insanely strong! We shall see, but this for sure looks like a perfect adjustment to the werewolf system without going to far. I shifted through literally 20-30 mods and this one I think does justice to the werewolf player!

    Thanks, I'll be back to endorse and hopefully this mod lives on.
  9. Deathneko11
    Deathneko11
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    interesting..........honestly i didnt even know the werewolf had a perk tree, and I even messed around as a werewolf for a time! I'll give this a looksy in the game.
  10. LuciferX10
    LuciferX10
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    @Darkforte186, you have to re-equip the ring and then the spell each time after you revert to human form, otherwise the spell will not show up in the menu.