ive played many many dwemer fort mods and stuff and they were s#*! this is one of the few that is actually good, however i do have some suggestions... i really want to see an underground vault made like cmon its the dwemer!! secondly i would like to see some other people there like maids and servants and slaves!! obviously needing an area deeper underground to live... thirdly the entrance sucks plain and simple, i see uguz as the last dwemer kingdom so it would be good to have an entrance hall with boobytraps like in the mod "fortress in blackreach" that type of entrance would be perfect!! and i would really love to see an entirely separate hall for the lords quarters because honestly the current one is shoved behind a wall in a room not that great! but apart from all this damn brilliant!
This is excellent work! If I may, I have one request for a future update - the crafting areas would be great for a normal mansion, but for the Dwemer it feels a bit... underwhelming. Would it be possible to expand this in the future to a full Forge, similar to but smaller than Bthalft? The actual use would remain the same, but it would much more impressive and lore-friendly.
Thank You for letting me know, Goku20801. I still have that very issue myself. Travel any where from outside to it, no problem. Fast Travel, no problem. Leave through the Markarth gates, and one gets a bridge to a floating door...
Beautiful home! FYI- coming straight down the mountain from the School of Witchcraft and Wizardry (mod location "behind" the home) one also only sees the door, lamps and bridge.
Cheers, Thank You. I will be revisiting this now that I have taken a short break to actually PLAY Skyrim, and have a few tweaks to make, and possibly to integrate it with my other mod:
Version 1.01f just for you (and anyone else that chooses...)!
Please let me know if you have any problems with followers... I connected and tested it with my three followers, basic in & out, still no known compatability with any 'spouse house' mods, but who knows?
As to the mannequins: Seeing that I have never come across a mannequin in any other Dwemer places (other than the one in Vlindrel Hall), I chose to leave them out, loreing to myself that the Dwemer did not create 'lifeless representations of persons' (the Vlindrel one being a later addition to the contents)... And I have been noticing a plethora of house mods that have armies of mannequins in them, so I chose not to include any in this Estate... Personal decision...
Now that I've had a chance to play around with it a bit the only other thing I wish it had is a couple mannequins. Judging from what I've seen of your domicile I am sure you could find a way of tastefully adding some without going over board.
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Anyways, thought I'd let you know.
When I have a clean save not in Markarth and fast travel to Uguz, the exterior is fine (and marvelous) but now when I leave/enter Markarth, hmm :\
Wacky.
Thank You for reporting!
Aghemmor-Nakh - Dwemer Architecture in Aetherius
I will check it out this evening = )
Version 1.01f just for you (and anyone else that chooses...)!
Please let me know if you have any problems with followers... I connected and tested it with my three followers, basic in & out, still no known compatability with any 'spouse house' mods, but who knows?
As to the mannequins: Seeing that I have never come across a mannequin in any other Dwemer places (other than the one in Vlindrel Hall), I chose to leave them out, loreing to myself that the Dwemer did not create 'lifeless representations of persons' (the Vlindrel one being a later addition to the contents)... And I have been noticing a plethora of house mods that have armies of mannequins in them, so I chose not to include any in this Estate... Personal decision...
Cheers.
Now that I've had a chance to play around with it a bit the only other thing I wish it had is a couple mannequins. Judging from what I've seen of your domicile I am sure you could find a way of tastefully adding some without going over board.