Ah, okay, thanks mightymuffin007 for the more detailed explanation of how the capping works. Makes sense. And thanks for the mod, Stndmunki. It's too OP for my taste, but here it is for everyone who wants it.
Unless I'm mistaken, the perk does not get taken into account for the magic resist cap. Instead, it works like magic absorption - being applied first before the resistances are checked. What happens is that when the spell hits the player while holding the shield up and with this perk (in vanilla), 50% of the magnitude to health damage is negated. The remaining 50% magnitude goes through the checks of magic absorption and magic resistances. It may or may not reduce secondary effects like Frost Stamina damage or Shock Magicka damage.
The magic resistance works off of the magic effects you currently have, while the Elemental Protection perk uses a Perk Entry to modify the magnitude (similar to how perks modify spell duration, magnitude, and cost - without applying a specific magic effect onto the player).
Since that is the case, raising Elemental Protection to 90% means that 10% magic damage is the maximum one could take with this perk and having a shield raised. If the player aims to improve their magic resistances and absorption above that, they will find themselves taking relatively little to no damage from magic.
@kenliv That would depend if the magic damage resistance cap is based off of resistance from gear or in general.
If it is based on how much resistance you can obtain from gear then no, otherwise I am unsure as I have only tweaked the perks numbers.
EDIT: After further investigation it would appear that it does indeed circumvent the possibility of an 85% resist cap.
@wimwinkle That is fine, if you don't have a need for it don't use it.
The reason I use this perk is to make it so that if I screw up and am not in a position or fail to block a dragons breath then I die, if I however do block I am rewarded by not dying. I feel this makes dragon fights a LOT more challenging and rewarding of skill.
I enjoy having the constant fear of dying whilst fighting a dragon.
Way too OP, 90% reduction is a hell of a lot. I don't see the point in increasing damage of dragons to then just reduce it by 90%.
If you was to take 100 damage you would only take 10. I would suggest changing it to 15-30%. Other wise this mod just makes it so you can just stand there and take all the damage with out the need to move.
Well I suppose that depends on how you play the game.
I made this for myself because I play with a heavily modified game especially when it comes to dragons and incoming damage, so to survive using a shield I require the magic damage mitigation.
As one breath with a dragon would usually kill me and then some, this mod allows me to survive a breath but still take a significant amount of damage (hence why it isn't 100% avoidance).
10 comments
The magic resistance works off of the magic effects you currently have, while the Elemental Protection perk uses a Perk Entry to modify the magnitude (similar to how perks modify spell duration, magnitude, and cost - without applying a specific magic effect onto the player).
Since that is the case, raising Elemental Protection to 90% means that 10% magic damage is the maximum one could take with this perk and having a shield raised. If the player aims to improve their magic resistances and absorption above that, they will find themselves taking relatively little to no damage from magic.
That would depend if the magic damage resistance cap is based off of resistance from gear or in general.
If it is based on how much resistance you can obtain from gear then no, otherwise I am unsure as I have only tweaked the perks numbers.
EDIT: After further investigation it would appear that it does indeed circumvent the possibility of an 85% resist cap.
@wimwinkle
That is fine, if you don't have a need for it don't use it.
The reason I use this perk is to make it so that if I screw up and am not in a position or fail to block a dragons breath then I die, if I however do block I am rewarded by not dying. I feel this makes dragon fights a LOT more challenging and rewarding of skill.
I enjoy having the constant fear of dying whilst fighting a dragon.
If you was to take 100 damage you would only take 10. I would suggest changing it to 15-30%. Other wise this mod just makes it so you can just stand there and take all the damage with out the need to move.
I made this for myself because I play with a heavily modified game especially when it comes to dragons and incoming damage, so to survive using a shield I require the magic damage mitigation.
As one breath with a dragon would usually kill me and then some, this mod allows me to survive a breath but still take a significant amount of damage (hence why it isn't 100% avoidance).