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The Elder Scrolls V: Skyrim: Dawnguard Rewritten: Arvak by Oriius
Version 1.1.1

Index
-----------------
1a. Description
1b. Change Log
2. Installation
3. Requirements
4a. Known Issues
4b. Incompatabilities
5. Version History
6a. Additional Credits
6b. Special Thanks
6c. Usage
7. Contact Info


1a. Description
-----------------
Tired of Bethesda's plastic skeletal horse?

Our little demon horse is a bit of a shambles; textures and meshes which are incompatible with one another, a missing alpha channel (which you could tell was supposed to be there just by looking at the model), and an cube map that makes it resemble an action figure. Arvak Reborn features new textures and an altered mesh for improved compatibility.

Dawnguard Rewritten: Arvak: now with 100% less action figure.

Comes in six flavours: |Undead: Undead horse with bleached bones and cold fire for hair. What's not to love?
|Soul Cairn: Made to match the powerful undead servants of the Ideal Masters of the Soul Cairn.
|Game Jame: Inspired by the horse that started it all, the Game Jam version blends the textures of the undead version with the orange flames shown in Bethesda's famous video.
|Flame Atronach: Charred bones and orange flames mark this fearsome creature riding into the night.
|Frost Atronach: A stallion of ice and fog, cold as death itself.
|Storm Atronach: Earth and sky come together lightning and thunder gallop into battle.

1b. Change Log
-----------------
|1.1.1: |Fixed missing saddle mesh.
|1.1.0: |Added two more versions of Arvak.
|Added saddle.
|Added "effect skin".
|1.02b: |Added Wrye Bash BAIN Unified Installer.
|1.02: |Added Nexus Mod Manager Unified Installer.
|1.01: |Fixed missing texture issue in Atronach and Game Jam versions.
|1.0: |Initial Release.

2. Installation
-----------------
|Nexus Mod Manager: |Activate in Nexus Mod Manager.
|Follow on-screen instructions.
|Overwrite any files when prompted.

|Wrye Bash: |Go to "Installers" tab.
|Right-click in the space beneath "Package" and select "Open".
|Copy mod archive into the opened folder.
|Return to Wrye Bash.
|Right click on mod and select "Wizard".
|Follow on-screen instructions.

|Manual Install: |Open mod archive.
|Extract plugin from the "00 Plugin" folder to your Skyrim Data folder.
|Select your texture resolution option from the "01" folders.
|Open your selected folder and extract to your Skyrim Data folder.
|Select your model option from the "02" folders.
|Open your selected folder and extract to your Skyrim Data folder.
|Activate the plugin in the mod manager of your choice.

3. Requirements
-----------------
|The Elder Scrolls V: Skyrim
|The Elder Scrolls V: Skyrim: Dawnguard (DLC)

4a. Known Issues
-----------------
|The "effect flesh" does not cover all of Arvak's skeleton. This is because of differences between Arvak's mesh and that of a standard horse. I may adjust that in a later release.

4b. Incompatabilities
-----------------
|Any mod that retextures Arvak or edits Arvak's appearance.
|Any mod that edit's Arvak's "outfit".

5. Version History
-----------------
-1.1.1- Public Release
-1.1.0- Public Release
-1.0.3- Public Release
-1.0.2- Public Release
-1.0.1- Public Release
-1.0- Public Release

6a. Additional Credits
-----------------
|Additional Credits:
|Game, Meshes and Original Lightmaps produced by Bethesda Softworks
|Original BAIN wizard by WilliamImm

6c. Usage
-----------------
This plugin may not be uploaded to any distribution site without my permission. In the event that this plugin is removed from Nexus, this plugin may be uploaded to any distribution site without my permission, with the exception of Steamworks, so long as the files contained within remain unchanged.

7. Contact Info
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If you need to reach me, you can contact me on the Skyrim Real Estate forums, under the name Oriius (my email is in my profile), or through my website at www.ndavidteixeira.com