There's definately not enough Druid-isms on Nexus. This mod is brilliant. I hope it gets continued expansion. If the modder hasnt enough time for development then surely someone should take this mod over ! Be such a waste.
i was hoping for a botanical poison rune if your enemies die from the poison a spriggan bursts fourth from their corpse. and the poison effect has a new shader so it looks like vines are growing out of them! my character is a flora-mancer with a knack for botany and alchemy and enjoys using the poison rune.
Hey bro. I beg you could you make a mod for Gandalf. Pleaseeee!!!! Add the sounds of his voice to the character please. I wanna play as gandalf!!! PLEASE BRO I BEG YOU
just wrote /help mantra (in example) and you see the item codes for the spellbooks after that use player.additem (itemcode) 1 (dont forget the number 1 after item code) and you get that item in inventory
I haven't tried it and don't know if it's compatible with this mod. I also have Conjuration Madness, which adds lots of Animal and Elemental Summoning spells (you can just ignore the undead spells).
It's a shame the mod author is not going to update this mod as I'd like to try it.
23 comments
[00:00] kening_crabe "Explosive Mudcrab" [SPEL:0200184C]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_TrapSnareTrig "Trigger Snare" [SPEL:02002339]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_SnareTrapDecor "Earthroot Trap" [SPEL:02003E7A]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_ShapeWolf "Shapeshift: Wolf" [SPEL:020069BF]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_ShapeRunBuff "Shapeshift Run mod" [SPEL:020069C3]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_ShapeFox "Shapeshift: Mystic Fox" [SPEL:020069C7]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_InvokeLightBoltAimedBolt "Invoke Light Lightning Bolt" [SPEL:020084C8]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] kening_ShapeSprigganMatron "Shapeshift: Frostwind Spriggan" [SPEL:020117ED]
[00:00] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:00] Error: record MUST contains unexpected (or out of order) subrecord FNAM
[00:00] Errors were found in: kening_RabbitMUSICArchan [MUST:0200E0BF]
[00:00] Contained subrecords: EDID CNAM ANAM BNAM LNAM FNAM
[00:00] Error: record MUST contains unexpected (or out of order) subrecord FNAM
[00:00] Errors were found in: kening_RabbitMUSICArchan [MUST:0200E0BF]
[00:00] Contained subrecords: EDID CNAM ANAM BNAM LNAM FNAM
[00:00] All Done!
after that use player.additem (itemcode) 1 (dont forget the number 1 after item code) and you get that item in inventory
There's a Druid Skill Tree and Shapeshifting mod on the Workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=78974456
I haven't tried it and don't know if it's compatible with this mod. I also have Conjuration Madness, which adds lots of Animal and Elemental Summoning spells (you can just ignore the undead spells).
It's a shame the mod author is not going to update this mod as I'd like to try it.
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