Skyrim

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gigantibyte

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gigantibyte

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15 comments

  1. sekuray
    sekuray
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    Oh my god this this the exact mod that I spent so much time looking for. I love you man.
    1. asdadqweqqwrqerqwr1214
      asdadqweqqwrqerqwr1214
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      how do you use  it?
  2. bramil
    bramil
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    Thanks a lot, while fighting a dragon outside the collage somehow well not really, it's Skyrim, a npc ended up below the collage, and even using the console command player.placeatme the game made copies of the npc but not moving the original npc, the worst part he's a quest giver, tcl command got old pretty fast, this mod help me move that npc.
  3. Aysling
    Aysling
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    Any chance of this mod being revived?  I'd love to be able to mark all my followers and summon them - and Summon Followers isn't working for me =/
    1. nexus763
      nexus763
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      Same. Extensible Follower Framework has two very well made powers to do what this mod does, but it's kind of an overkill just for that.
  4. Enigma1776
    Enigma1776
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    I guess this mod is dead? Too bad, it had plenty of potential.
  5. Leo_Star_Dragon_1
    Leo_Star_Dragon_1
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    Hello, "Gigantibyte"!

    One of my favorite mods for "Oblivion" was one that allowed me to mark up to 5 NPCs, including animals, and teleport them later. I used it mostly for rescue purposes. I'd like a mod like that one for this game too. So good luck to your project!

    By the way, after reading the others' comments about nefarious motives, I'm reminded of the former TV-series, "Sabrina the Teenage Witch". At least 2 celebrities played themselves in that show; Britney Spears and Randy Travis. Sabrina's two aunts would, I guess the word is "summon", they would summon Randy to them, and have him do tasks for them as a part of their fantasies about him, and in his mind, he dimissed it all as a dream. So Sabrina summoned Britney to her, to get some advice, as they danced, and she too thought she was dreaming.

    So now I'm wondering, if there's a way to make it, so that NPCs will think that they are dreaming, rather than attack you, and do as you ask of them. Especially if it's for an adults-only mod!
  6. gigantibyte
    gigantibyte
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    Thanks for the comments!


    Personally, I would only use this with followers and would prefer it if the spell would only work on them.

    Not all followers are created equally. Making my mod compatible with other follower mods may require custom routines for each mod, really idk. But the good news is, adding the rest of what I promised was just a matter of finding the time. MRN has my main focus, now that the major work on another project is mostly completed.


    this is cool! add some pictures it will be more cool and more populaire

    In the next release. Will also make videos <img class="> Been so busy scripting...
  7. skull19972
    skull19972
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    this is cool! add some pictures it will be more cool and more populaire
  8. Talon
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    Personally, I would only use this with followers and would prefer it if the spell would only work on them. Also, I have no problem at all with using this in conjunction with one of the other follower overhaul mods out there. I was just suprised that this was not already included in them.

    I looked at the portal mod, it's not what I am looking for. I don't want to send my companion away as much as I want to call them to me.

    I love your idea of marking a companion or multiple companions and having them teleported to me or me to them.

  9. gigantibyte
    gigantibyte
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    BTW. I tested this a bit last night and noticed that the NPC after teleporting to me tried to head back to the location I teleported it from to continue doing whatever it was doing when I called it to me. Ceriwen does the same thing with her call spell. Could you find a way to interrupt its current package and add a follow package to the NPC?

    I will definately be tracking this mod to see how it progresses. Thanks.


    Well, the idea is to use M.R.N. with followers. I do plan on adding a stay there package to the NPC after being teleported to a base, but I had not contemplated handling non followers. I suppose with some minor tweaking, M.R.N. could be the only follower control mod you would need. Haha, maybe that's some major tweaking instead. Not sure what follower mods are out there really. I see this mod working better in conjunction with, rather than an alternative to other mods. Could you give a reason you don't want to use a different follower mod to control the NPC you just summoned?

    I've also been told the Portal transport mod may serve as a good tool for follower control. I asked some specific questions about it, but I think the author may have been insulted or something because he never responded. Maybe it does serve peoples' follower needs, someone let me know.
  10. Talon
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    Nice!

    I have been searching for a companion overhaul mod that had this function included. In fact, I am really suprised that the two main ones UFO and EFF don't. I have found a couple of mods like Ceriwen, but I like to have more than one follower. I was a big Oblivion fan and loved the way CM partners worked. You could call your current companion or all followers to where ever you were or send any or all of them back home. Followers always find a way to get stuck or lost and it is neccessary to have a way to get them back. Though I use console commands from time to time, I would prefer a more immersive and much easier way to do it.

    BTW. I tested this a bit last night and noticed that the NPC after teleporting to me tried to head back to the location I teleported it from to continue doing whatever it was doing when I called it to me. Ceriwen does the same thing with her call spell. Could you find a way to interrupt its current package and add a follow package to the NPC?

    I will definately be tracking this mod to see how it progresses. Thanks.