Prepping to recreate my Automitus (aka Dwemer Cyborg) run so was digging around for compatabilities and so on, found this and gonna give it a shot. :3
As a random remark in regard to the info on the front page, when it comes to stuff relating to Cronographers, you may wanna see about the details added via Wheels of Lull. Aethernautics has some cross-compatibility with it (I believe in regard to the harquebusses that you can get through that but don't quote me). Still, as it has a fully-functioning base, could help with ideas and stuff for whatever you add for the quest continuation :3
I have 3 things to say to you, two of them is a question, and one of them is a request/suggestion. The first question, is: Are you are updating Aethernautics on the Nexus and Steam with the same updates? The second question is: Do all the Weaponry Tweaks combined work together? And the request/suggestion is: Can you put up all the Weaponry tweaks on the Steam Workshop? Btw, I thank you for making the Aethernautics mod. It's a great mod, and I hope you do more stuff like it
trainwiz got banned for some random misunderstanding BS with Nexus staff. Imo both sides could have handled it better... :3
His mod is on a variety of other sites now, so it's not all that challenging to find. He's such an active and contributing modding site member that I really miss not having him on here...*sigh*
there are some issues with the heavy arquebus : the centurion core ball rotate incorrectly , it "orbit" around the barrel clipping when it comes to collide , shouldn't it rotate in the spot like the normal centurion core ?
Such a pity Aethernautics is no longer in Nexus I played it through Steam workshop but now I am cleaning up the mods from the workshop, I don't like that whole subscription thing... And I can't find it in here
I thought I had a bug when I saw that most rifles had weird shiny textures, but apparently this is by default. With darker lights mods it is especially annoying.
Yep, looks good to me. I havn't gone through aethernautics just yet as I've been critiquing my mods list for a while making sure everything is all nice and tuned - but I can just imagine the gun going close to the cross-hair at all and that would drive me insane. It has got to at least -look- like it could shoot straight.
28 comments
As a random remark in regard to the info on the front page, when it comes to stuff relating to Cronographers, you may wanna see about the details added via Wheels of Lull. Aethernautics has some cross-compatibility with it (I believe in regard to the harquebusses that you can get through that but don't quote me). Still, as it has a fully-functioning base, could help with ideas and stuff for whatever you add for the quest continuation :3
Btw, I thank you for making the Aethernautics mod. It's a great mod, and I hope you do more stuff like it
Thankfully, i still have it, but i am curious.
His mod is on a variety of other sites now, so it's not all that challenging to find. He's such an active and contributing modding site member that I really miss not having him on here...*sigh*
http://tesalliance.org/forums/index.php?/files/file/1414-aethernautics-a-space-travel-mod/