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UMP1R3

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186 comments

  1. YaBoiEthan85
    YaBoiEthan85
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    I really hope the comment section isn't dead yet.

    I keep getting an error right at the last step saying i need to make sure i have all of the files unpacked in Data/Source/Script. I have no idea what to do
  2. slamminuk
    slamminuk
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    Made Teal'c ......Well kinda

    Mods used:

    Tattoo: http://www.nexusmods.com/skyrim/mods/61467
    Armor: http://www.nexusmods.com/skyrim/mods/30416/?
    Zat Gun: http://www.nexusmods.com/skyrim/mods/41638/?
    Staff Weapon: http://www.nexusmods.com/skyrim/mods/40648/?
    Actual Stargate: http://www.nexusmods.com/skyrim/mods/23471



    1. cubbyman1
      cubbyman1
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      • 17 kudos
      i remember doing something like this.
      and it's not bad for the mods that were available.
    2. M4DMAXX27
      M4DMAXX27
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      • 1 kudos
      Shol'va! :D Looks nice

      but it looks more like Thoth or a other God... a Armor Mod with the Armor from the Jaffa in SG1 was nice :D 
  3. xGoreHoundx
    xGoreHoundx
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    i need this for special edition
  4. zandilor
    zandilor
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    can anyone help me please i got the activator crystals but where do i use them i found no ring activator slot near the rings at the gate room
  5. Jessebel37
    Jessebel37
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    If anyone can help me out I liked this mod as a fast way to get back and forth from one side of skyrim to the other, i have installed the first version of the stargate mod and i cant get the stargate to activate in whiterun, cant find the point of origin, also wanted to add new stargates around the towns, but cant find the template in the first version, i cant use the version 2 to load correctly in the creation kit, when i find the template and try to add it to the render window it just turns all red, can anyone tell me how to fix this on eather version please.
    1. ModderMatt
      ModderMatt
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      Jeff in order to see everything in the CK you need to unpack the textures with BSA unpacker and add ALL textures to the textures folder
  6. Tryvonvexian
    Tryvonvexian
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    Awesome mod and effort. The stargate system and the rings are both something I could use in my mod for select teleportation within skyrim and access of new worlds outside of skyrim. I'm adding dozens of new world mods to my game and many are reached by random trapdoors on ships which I don't care for. Instead, I'm adding custom stargates using ur guide. Love it.
    1. cubbyman1
      cubbyman1
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      will you be using other world mods that have been preciously published that don't get much attention?
  7. ModderMatt
    ModderMatt
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    Working on my 100% Custom  " The Lost City of Atlantis " mod as i am typing this check out my progress so far here>>> http://steamcommunity.com/profiles/76561198083273409/screenshots/?appid=72850 d};-}}
    1. kadaje
      kadaje
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      Atlantis looks awesome, cant wait to see the finished product!!
    2. ModderMatt
      ModderMatt
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      Thanks still got along way to go even started the interior & got chunkmerge to work great for adding collision!
    3. cubbyman1
      cubbyman1
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      wow. i really want to play that mod when it;s done.
    4. Ragnarok345
      Ragnarok345
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      Any chance this is still even remotely a thing? Or that it'll be here on the Nexus? Because it looks wonderful.
    5. ModderMatt
      ModderMatt
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      @DCSStudios Sadly I had no choice but to stop working on it because I was having trouble with lighting effects and setting up NPC's and no one would help me finish my mod and its not like I did not offer to credit them when it was finished because I was going to do that! And as far as youtube tutorials go I just couldn't find any in-depth videos that would have helped not even DarkFox127 videos were helpful enough! And the really sad part is that I finished all the Atlantis Interiors navmeshed with textures and all just like you see in the show in fact I got a stargate to work inside in the same place as in the show also placed a bunch of them around Tamriel which worked perfectly but could never get the copied ring platforms to work right I even contacted the author of the mod for help with those but he/she never replied. I was even looking to turn a dwaven spider into a Replicator but there are NO tutorials on how to do that and I still have the mesh and textures but NO animations for it and never could figure out how to animate as that was the other problem I ran into! Also this mod would have been lore friendly because I was going to tie in with the story of " Red Mountain " to tell the tale of how the City of the Ancients aka Atlantis got there and how it came to be.
    6. cubbyman1
      cubbyman1
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      wow, that sounds like a great mod.
      i just found 2 other modders that are attempting the same thing.. their goals are a little different. but you might be able to find them within this comment section if you are still interested. https://www.nexusmods.com/skyrimspecialedition/mods/19240?tab=posts

      they are both recently working on their own projects of what they want to do with this modders resource.
      and who knows, maybe you guys can all colab together on this project. i know one guy is planing on creating other worlds. i`m not to sure what the other guy is doing, he said he was making something for personal use. but it cant hurt to ask if they would be willing to work work with you on this project.
  8. Grungehog
    Grungehog
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    • 25 kudos
    I made a port to SSE of this mod: https://www.nexusmods.com/skyrimspecialedition/mods/19240?
  9. LeePalmer
    LeePalmer
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    guys, whats a DHD?


    a DHD stands for
    Dial Home Device
  10. grissu666
    grissu666
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    Doesn't show up on the mod load list, i used NMM