Skyrim

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AlreadyPRO

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8 comments

  1. dragon552
    dragon552
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    Damage increased to 50 if you can not do 'm Too weak.
  2. allzero
    allzero
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    • 28 kudos
    AlreadyPRO: If ya want to make the spells cost health, take an look at my blood magic mod here: Blood Magic in Skyrim
    You can use the system as base if you want.
  3. MakotoSamurai
    MakotoSamurai
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    • 3 kudos
    I agree with jpnm92 and maybe replace the default effect with a real spray of blood?
  4. jpnm92
    jpnm92
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    • 2 kudos
    That's what i was going to suggest.
    Cost of health instead of magicka.
    After all it's blood magic.
  5. AlreadyPRO
    AlreadyPRO
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    i didnt added spell cost cuz i will maybe create pack of spells which will cost health and this will be healing spell dat is dealing dmg at the same time
  6. Arykaas
    Arykaas
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    ThePaladinOF is right : draining 25 health per second without ANY cost is unbalanced.
    The stage 4 vampire drain is "Drains 5 health per second. Costs 17 magicka per second". To be balanced, I recommand a cost of at least between 70 and 85 magicka per second (17x5=85)

    Note that these are the base costs : getting some perks can reduce them a lot
  7. User_5202822
    User_5202822
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    I recommend adding a spell cost to the spell itself.
  8. BetterTejbz
    BetterTejbz
    • BANNED
    • 2 kudos
    SkyUI couldn't detect SKSE.