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Castlevania First Episode Readme
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The Elder Scrolls V: Skyrim
Castlevania Memories First Episode mod

Author: LordKarnak

Version: v1.0

Requirements: Only Skyrim
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Note to users:

Every model, texture, or anything else used in this mod is only for the mod's needs. It cannot be counted as something that could play along
with Skyrim, like the armor or hair mods, for example, do, so please do not take anything from this mod into Skyrim. Alucard's clothes are
making an exception so if you would like to have Alucard's clothes as playable, you could send me a message at NexusForums.com to remake them
and upload them with or without his cape as a stand-alone armor mod.
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Description:

This is finaly the first episode of the Castlevania Memories and contains the whole story until Garibaldi Temple. Germain calls us to fight
Dracula because there are no Belmonts left in this century to oppose him. He later finds that Shaft, a dark priest from Dracula's allies tries
to ressurect him within the body of Richter Belmont, one who should be away from Europe for a long trip. Now, it's up to you to stop him from
reviving the Lord of Castlevania.

Due to the mod's large file size, I couldn't get into this any more
areas as Skyrim has some limitations to the mod files. The story will be fully completed in the next episode.

*Events are from the original Castlevania series but they don't follow Konami's timeline. They are remixed into a new story with Castlevania-
Friendly background and many things that reminds the original games for PS2 and PSOne. That's why this mod is called Memories and not let's say
Curse of Darkness.*
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Installation:

Extract the bsa archive, the esp and esm files and the video folder into your Skyrim Data Directory, usually found at:
C:\Program Files(x86)\Steam\Steam Apps\Skyrim\Data
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Uninstallation:

Delete the CastlevaniaMemoriesFirstEpisode.esm and CastlevaniaData.esp, the CastlevaniaData.bsa and the cutscenes from your video folder.

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Known Bugs & Issues:

The places are in the CastlevaniaMemoriesFirstEpisode.esm master file format, so it MUST be loaded first, then the CastlevaniaData.esp should
follow.

There is an issue with the master file when I load it, it loads before the update.esm and the game is not running properly. Make sure to
check your load order, so that the Skyrim is first, then the Update, then everything else below the Update in whatever program
you're using for checking the load order, I use Wrye Smash for example.

Note that Skyrim's battle music is conflicting with Castlevania's music and they play together. If something like that happens, you could
lower the game's music bar(to hear Castlevania music) or the effects bar(to hear Skyrim's music) from your audio options inside the game.

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Special Thanks:

Credits goes to Bethesda for the awesome game.
Credits goes to the Niftools team.
Goes to Adobe.
Goes to Autodesk.

Special Thanks to Michiru Yamane, the original Castlevania composer for giving me permission to use the tracks from Lamment of Innocence,
Curse of Darkness and Symphony of the Night.

Special Thanks to the voice actors for their dynamic acting. Listed below:

-Stephen C. as St.Germain & Shaft

-Torzelan as Alucard

-Nevara as Dragonborn & Richter

-SnakeDeshazer as Hector's voice

Last, goes to the players for deciding to download and play the mod.

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Tools Used:

Adobe Photoshop CS5 extended edition
Niftools Nifskope 1.1.0 rc4
Niftools Blender 2.49b
Autodesk 3d Studio Max 2010 Educational version
AV Music Morpher gold
Unfuzer

Contact:

For anything, you can contact me at nexusforums.com My user name is LordKarnak.

====================Good Gaming============================