@JobVanDam this is extremely slow response (sorry, I usually respond quicker, or try to) but it *should* I forget to be honest but I believe I set it to standard dungeon settings, though the end weapon does not respawn.
Pros: -Excelent Lighting, Crypt had an erie graveyard feeling. -Ambushes worked smoothly, no glitches like some mods. -Good mix of Easy vs. Hard enemies. (I'm Legally Blind so I couldn't read the books, but the comments below said it had a good story, so I'll just take their word for it)
Cons: -Fort area design was too parrallel, in that their wasn't much 3d feeling, lacks ups and downs. -Needs more clutter, cobwebs, debri, treasure chest or containers. -Traps were easilly avoided/visible -Exterior Tower didn't match interior fort. Player should move down some stairs at entrance. -Water area with Bridge in crypt has a Room bound error, meshes disappear. -Too many shadow lights in final room, lights disappear at certain angles.
I have three dungeon mods I've created but have never uploaded cause I'm too critical of myself. So thanks for making and uploading your mod. It was fun, and I'd play it again with an update.
@Caxias: There are actuallu a couple locations where a dragon priest can spawn, but only at high levels. Also the bonecaller should work on any corpses nearby.
Indeed it is a great setting with good atmosphere. It was too cool when I fought the monsters of SkyrimMoMod mod, but two things that I think was missing: the enemies are a bit stronger (perhaps adding some dragon priests) and something that I love is a story of the place, how things got ugly (at least that is my preference). Still worth same and are endorsed. Until next.
A kind of silly question: The technique of TheBoneCaller only works with zombies?
8 comments
Lotr Sarumans Tower Orthanc MOD INSTALLED!!!!
Pros:
-Excelent Lighting, Crypt had an erie graveyard feeling.
-Ambushes worked smoothly, no glitches like some mods.
-Good mix of Easy vs. Hard enemies.
(I'm Legally Blind so I couldn't read the books, but the comments below said it had a good story, so I'll just take their word for it)
Cons:
-Fort area design was too parrallel, in that their wasn't much 3d feeling, lacks ups and downs.
-Needs more clutter, cobwebs, debri, treasure chest or containers.
-Traps were easilly avoided/visible
-Exterior Tower didn't match interior fort. Player should move down some stairs at entrance.
-Water area with Bridge in crypt has a Room bound error, meshes disappear.
-Too many shadow lights in final room, lights disappear at certain angles.
I have three dungeon mods I've created but have never uploaded cause I'm too critical of myself. So thanks for making and uploading your mod. It was fun, and I'd play it again with an update.
A kind of silly question: The technique of TheBoneCaller only works with zombies?