Hey mikey, I think he likes it! Have not run the mod in game yet, working with Vortex. I saw a message that popped up and didn't see anyone comment on it. Vortex tells me the mod is, "Incompatible Mod Archive." Where it says the right handed animation mod is for Fallout 4 and Skyrim (2011). I have the original or Skyrim Legendary and can easily transfer it if I want to use. Love it because it changes the standard look of holding axes and swords to more ballistics feel.
Hello Dovak11n I still think they look a little weird, for one handed, but a definite improvement, soo, can bolts be poisoned , if so then these would go very well with poison extended mod, multi poisoned shots...=D Do they benefit from archery and one handed perks, or just archery ?
How do you refill these bad boys with bolts? I've made decent steps towards porting this mod and I don't wanna use this in a serious playthrough beyond my test save file without testing out every aspect.
Soul gems NVM figured it out :P
Seems to be working perfectly; Although i haven't used the original so i can't say for certain, so anyone that has used the original, please feel free to check my workings;
the bows use the projectile trajectory of staves, a much straighter shot than i was expecting, crossbows fire slightly higher than you aim at medium targets, and slightly lower at long range targets, staves fire almost perfectly straight at all ranges. refill bolts with soul gems, cannot be poisoned becaus the game sees it as a staff, doesn't seem to be affected by the X spells cost less magicka, although cards on the table I did only test it with destruction on the dragonbone crossbow.
hi, so after reading the comments and now knowing that the mod author is goneskis. Would you be willing to send me the sse files or maybe upload them as an independent mod for sse? This mod is literally perfect but it isnt on special or anniversary edition.
Hey sorry for the slight necro, do you still have the files for this and if so would you be willing to send them over please? I don't need it for AE, just for SE. Regards
551 comments
I still think they look a little weird, for one handed, but a definite improvement, soo, can bolts be poisoned , if so then these would go very well with poison extended mod, multi poisoned shots...=D
Do they benefit from archery and one handed perks, or just archery ?
Soul gems NVM figured it out :P
Seems to be working perfectly; Although i haven't used the original so i can't say for certain, so anyone that has used the original, please feel free to check my workings;
the bows use the projectile trajectory of staves, a much straighter shot than i was expecting, crossbows fire slightly higher than you aim at medium targets, and slightly lower at long range targets, staves fire almost perfectly straight at all ranges. refill bolts with soul gems, cannot be poisoned becaus the game sees it as a staff, doesn't seem to be affected by the X spells cost less magicka, although cards on the table I did only test it with destruction on the dragonbone crossbow.