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Teirdalin

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Teirdalin

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  1. Teirdalin
    Teirdalin
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    Well it's 2015, and I'm back into Skyrim. (wow), so I'm going to be releasing an update to Xen to work with the most recent versions of Skyrim; but first I am going to finish up what I was doing with another project first. So expect this to be updated in, oh a few days or so perhaps.
  2. Pal2alax
    Pal2alax
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    • 11 kudos
    that is the best simple understandable map i ever seen..they should make the whole skyrim map like that
    1. Teirdalin
      Teirdalin
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      • 49 kudos
      They really should.
  3. Andropofe
    Andropofe
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    Updated 10/09/2012 0_0 dont is working,xen dont appear in the hall of dead,the only way to bring him is by console comand,press ' (it is located at the left of the 1) type: help xen it will show his id, them type: player.placeatme (id)
    1. Teirdalin
      Teirdalin
      • supporter
      • 49 kudos
      If that's in a build that doesn't effect Hall of The Dead, then an update must have killed the mod. Pretty easy to fix if I ever get around to it, but ugghh.
  4. HenshinDaisuke
    HenshinDaisuke
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    For some reason I can't get this mod to download with the NMM, it keeps telling me it is incomplete.
    1. Teirdalin
      Teirdalin
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      • 49 kudos
      It's probably killed off by Skyrim patches, that or NMM is being broken.
  5. Teirdalin
    Teirdalin
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    • 49 kudos
    Anyone know if this still works with the most recent version of Skyrim?
  6. nofear88
    nofear88
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    • 57 kudos
    Gray face bug I see. I can fix that myself though ^^
  7. Teirdalin
    Teirdalin
    • supporter
    • 49 kudos
    Sorry for lack of replies and fixes, been busy with other stuff for the past two or so months, will do a total redux of this mod along with some of my others when I get back into modding, learned quite a bit with my Halloween overhaul project.Oh also the problem with the quest (and likely everything else) is probably simply that I forgot to add some scripts, I had a tendency to do that on my older mods.
  8. ModdingMachin
    ModdingMachin
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    I like what you've done, but I've come across some issues.
    A) Like the Alathe and CreeperKing31 I've gotten stuck when exiting the shop and occasionally just get dropped back into the Hall of the Dead. You may wish to move the door to another location (maybe a smaller door/ trap door behind one of the plants in one of the corners near the shrine). If its possible, maybe a secret door triggered by an out-of-sight button or custom brick? Saw a mod where a wine bottle triggered the hidden door.
    B) I can buy/sell on Xen, but he never talks to me about his quest. The option for the quest is never mentioned nor is his converstion triggered. I have purchased all he's got and looked around the room to see if there was anything else to trigger him; nothing. I've also broke into his supply room (nice touch btw), but nothing happens. I've also put it last on the list so nothing would come after it; no change.

    Also, with regards to the supply room, maybe a few more additions to show how things are collected?

    I like the idea and hope you continue to expand on it. Good luck and any help to get the quest and follower aspect going would be great.
  9. creeperking31
    creeperking31
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    just like with alathe i get stuck when exiting the store area other than that i love it
  10. Alathe
    Alathe
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    So far I like this mod, you already have notes you intend to put a quest marker, but I thought I'd point out the exit point for the doors when leaving Xen seems to be in a bad place. I got stuck in something and had to use the tcl command to be able to move. Also, it points to the right. A simple fix, if modding Skyrim is anything like modding Oblivion, but I figured you should know. It did happen multiple times.