the mod is closed as it seems but this is a very cool idea. fight wherever i want to fight. more enemy types would be nice how can i change them myself?
found a bug in exterior they dont attack me until i attack them. Whats wrong? i installed the immersive npc detection mod. How can i solve that?
If this is spawning randomly enemies or creatures, does it work with Skyrim Monster Mod? Does this spawn randomly creatures of SkyMoMod if i have it installed?
@Hawkomania: Dang. You mean I spent all day hacking this mod when I could have just used the console? Yes, you could spawn a bandit from the console, but Wabbahack version 001 spawns a variety of different types of bandits - single handed, two handed, archers, wizards, and even bandit bosses. It also uses built-in leveled lists so every bandit has a slightly different look.
@Sihv: Thanks for the support! I do want to add a whole slew of different enemies, as seen in the prototype video, and even incorporate the Monster Mod Pack. The main challenges in doing this properly involve stopping the monsters from fighting each other, creating leveled lists of enemies so they spawn at the appropriate level for the player, and breaking myself away from playing game ">. The vanilla leveled lists for bandits are some of the best seen in the CK, and ready-made, so that's why I started with them. I'm working more on functionality at the moment, so aesthetic considerations and lore friendliness may take some time.
Nice idea, though I would attach it to a staff similar to Wabbajack, instead of a spell. You might also want to consider adding at least some other, non-bandit, enemies to the spawn lists (like spriggans or bears) in order to give more varied training experience.
@Hawkomania It's not so much the difficulty of using the console as it is just the sheer annoyance that occurs when you want to spawn lots of bandits at the same time. I know I hate to type baseIDs every time I spawn something. To me, this is a more compact, easier to use version of those codes, with a bit off extra clean-up at the end of each battle so as to not lag or overwhelm your pc.
6 comments
more enemy types would be nice how can i change them myself?
found a bug in exterior they dont attack me until i attack them. Whats wrong?
i installed the immersive npc detection mod. How can i solve that?
Does this spawn randomly creatures of SkyMoMod if i have it installed?
@Sihv: Thanks for the support! I do want to add a whole slew of different enemies, as seen in the prototype video, and even incorporate the Monster Mod Pack. The main challenges in doing this properly involve stopping the monsters from fighting each other, creating leveled lists of enemies so they spawn at the appropriate level for the player, and breaking myself away from playing game ">. The vanilla leveled lists for bandits are some of the best seen in the CK, and ready-made, so that's why I started with them. I'm working more on functionality at the moment, so aesthetic considerations and lore friendliness may take some time.
@Hawkomania
It's not so much the difficulty of using the console as it is just the sheer annoyance that occurs when you want to spawn lots of bandits at the same time. I know I hate to type baseIDs every time I spawn something. To me, this is a more compact, easier to use version of those codes, with a bit off extra clean-up at the end of each battle so as to not lag or overwhelm your pc.