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modder3434

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modder3434

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45 comments

  1. modder3434
    modder3434
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    Sticky
    New version for Morthal Fortified is out
  2. modder3434
    modder3434
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    Sticky

    Please Remove the part of the Gate with the Watch Tower leading away from the Log Cutting Shack, because im doing the Quest where me and a view of the Citizens have to Kill the Vampire Master, but their Running Script bumps them all into the wall where they are stuck there.



    it is in the works for the next version ( i know its taking forever but moving is a b**ch), but waiting an ingame hour will fix it.
    1. modder3434
      modder3434
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      This has been fixed since ver. 1.0

      on the off chance the comments are read and the description is not.
  3. Dragonsthorn
    Dragonsthorn
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    Morthal at least has an excuse for no walls. They have Idgrod who can see the future. That's a huge defense, knowing when and where an attack will happen...
  4. zhamar
    zhamar
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    Mortal and Stormcloak guards continusly killing each other, please fix the mod.
    1. modder3434
      modder3434
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      Morthal Guards are supposed to fight the Stormcloaks. Originally Morthal is for the Empire, so its Guards will slay Stormcloaks on sight.

      Same thing happens as a random encounter in Riften between Imperial soldiers and Riften Guards. So the implication that my mod is broken is incorrect.

      what's life without a little conflict?
    2. seden
      seden
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      In case, as to the "civil war" part of the available quests, the town can change factions.

      So, if the player stand with Stormcloak; your added guards will not stand for long (or, if set to respawn, they will be battle (who are not lore friendly, as the place is now ruled by a Stormcloak's Jarl to have local guard fight the factional guard.

      Meaning being that your guard should see to be neutral toward Empire & Stormcloack.

      Else, adding two sets of guards, one for Empire and one for StormCloak.
    3. modder3434
      modder3434
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      I know towns change factions, while I could change the guard markers out I won't:

      Despite Imperial or Stromclaok victory there would still be the diehard fighters on either side providing token resistance.
  5. tammytas
    tammytas
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    This is exactly the type of mod I was hoping to find. I tried it out today, and so far it has worked great! Thanks for the great mod. =)
  6. daventry
    daventry
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    Please Remove the part of the Gate with the Watch Tower leading away from the Log Cutting Shack, because im doing the Quest where me and a view of the Citizens have to Kill the Vampire Master, but their Running Script bumps them all into the wall where they are stuck there.
  7. heero88
    heero88
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    the fortification is simple and practical which the pocket of the jarl can afford .. but my prob is that i join the rebels and Morthal has stormcloak guards... they killed all the morthal guards stationed at the towers...

    it would be nice to have 4 extra guards xD
  8. EngulfedObject
    EngulfedObject
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    Works with Morthal Estate! Very nice
  9. LitanyEu
    LitanyEu
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    +1 for the mini civil war, fun to watch though.
  10. superlogan7437
    superlogan7437
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    I just installed and activated this mod AFTER finishing the Civil War pro-Stormcloak.
  11. modder3434
    modder3434
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    unless im mistaken, doesn't the stomcloaks spawning marker replace the morthal one, so it should work. i'll double check...
  12. superlogan7437
    superlogan7437
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    Can you rewrite the mod for when the Stormcloaks occupy Morthal, there will be Stormcloaks instead of Morthal guards at the outposts?