Skyrim

File information

Last updated

Original upload

Created by

Onar

Uploaded by

Onar23

Virus scan

Safe to use

Tags for this mod

7 comments

  1. slivo254
    slivo254
    • member
    • 0 kudos
    When you get the master illusion perk where nothing can resist, makes all enchant on all items boost to 99%
  2. darkrobinhood
    darkrobinhood
    • member
    • 0 kudos
    I feel a little reluctant to try this mod after reading warren's comment. However this is exactly what I was looking for so thanks for that.

    I'm so mad at the developers for the levelcap in illusion school spells. It's exactly like adding it for any other skill in the game. "Woops, this dragon's level is too high so your two-handed skill/weapon is useless, you can't kill it".
  3. NvidiaGTX550TI
    NvidiaGTX550TI
    • member
    • 0 kudos
    This mod also change the Vampire's Seduction Spell?
  4. warren024
    warren024
    • premium
    • 0 kudos
    Ok, had high hopes for this mod. It did expand my illusion abilities (a much needed fix) but soon after mod install, all kinds of things went haywire in game, such as runspeed increasing out of control, to items on vendors having stat boost beyond measure (illusion spells cost 99% less from vendor item??). Either some kind of compatibility issue or other...
  5. 1mpr0vinG
    1mpr0vinG
    • member
    • 0 kudos
    I literally just now came to nexus looking for a mod that boosts illusion, because at high levels it is effectively useless. This mod does exactly what it says, but I wonder if you could make some alterations so that I am still able to make guards go berserk without the Master of The Mind perk.

    Perfect mod, just what I was looking for. Definitely endorsed!

    EDIT: Disregard the part about altering, I noticed my character didn't have any of the perks that boost calm, rage and fear spells, sorry. With them it works just fine.
  6. Onar23
    Onar23
    • member
    • 1 kudos
    Sorry about that. I'm new to this whole modding thing. I've got the file up now. Anyone know how to get the spell description to change to reflect the new magnitudes?
  7. GenesisFR
    GenesisFR
    • supporter
    • 5 kudos
    you should consider hiding your mod while it's not ready to be published...