Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Ortiz

Uploaded by

Ortiz

Virus scan

Safe to use

10 comments

  1. Airesis
    Airesis
    • member
    • 2 kudos
    any chance u could completly change auriel texture into captain america? hoever keeping the blocking effect but maybe change its animation color to blue? :O would be EPIC!
  2. FrankFamily
    FrankFamily
    • premium
    • 3,628 kudos
    mmm the diffuse (color map) is ok, more a enlargement + sharpen filter than a "retex" anyway, but looks good , but the normal is a nvidia filtered one (or similar) what is worse than vanilla (properly baked but lower resolution) so you'll get better detail if you enlarge vanilla map, sharpen it (better if you do it channel by channel) also you can darken the blue channel to increase depth of details, and finally overlay your nvidia "normal map".

    Also the specular (normal alpha) is darker, i personally prefer shiny things, but it's an opinion.

    Finally the env mask (_m) is not included, would be good to have it improved too.
  3. Els236
    Els236
    • member
    • 4 kudos
    looks good
  4. cycloud
    cycloud
    • member
    • 1 kudos
    Could you make it light armor ? that would be fantastic.
  5. joshx336
    joshx336
    • supporter
    • 41 kudos
    Looks great..Love your work..Endorsed!!!
  6. Onigamibr
    Onigamibr
    • member
    • 28 kudos
    Realy nice work mate, can you make the same for the new Falmer armor?
  7. WBizzyW
    WBizzyW
    • supporter
    • 13 kudos
    Nice, not so a unnatural white, like it.
  8. wasp14
    wasp14
    • member
    • 1 kudos
    This is a great retexture! I really liked that "ancient" touch.I will endorse after one hour,keep up the good work! ^^
  9. Ortiz
    Ortiz
    • member
    • 0 kudos
    Actually, there is alpha channel on vanilla texture. So I made the same.
  10. Madcat221
    Madcat221
    • premium
    • 826 kudos
    Thankee kindly. Will endorse when the timer's up.

    EDIT: The diffuse map does not need to be DXT3, as it has no alpha transparency needs. It can suffice with DXT1.