Probably one of the most well built homes I've found yet. Especially in terms of inside relating to exterior, well done. Now make with the navmeshing, it cannot be that hard... But I do know it's a hassle.
Also, a stark clean layout is a nice change, but don't take it too far. A bit more clutter would really push it to the next level. Right now it borders on the uninhabited look, just a little more decor, would be perfect. Good looking place though.
Thanks for your positive feedback , Zahirah & Letisia :-)
Just have to announce a little "blooper" *coughing* ...
I just ran into a strange physics behaviour with the bookshelves in the Living area (like twisting around, not staying in place or mixing up with another book beside it)... I realized that some of them give the message "20 books can be stored" or 13 ... or 16 . Strange because I duplicated only 10-book container/triggers . So I checked every shelf , even in the office , and found there also 2-3 shelves for 11 or 12 books . I messed up a lil'bit here ^^ Sorry about that . I'll check & fix this for a version 1.1 , certainly by the end of next week , so that every shelf is 2x10 books . For the moment , I suggest to Not personalize/store too much yet ... Sorry again for the inconvenience :-( Remcoz
I love this house, despite its not being "companion-friendly." I love it because it is spacious, but not enormous, and because there is a lot of bookshelves, tables and cabinets to store or set items. I also love it because I can buy decorations from the various vendors and adorn the house in ways I like. Thank you. Good job!
Thanks for letting me know. It's an awesome house regardless. I plan on using it for my single player. Keep up the good work. Hope to see more mods from you. Endorsed.
Thanks for your comment :-) I'm sorry for your companion ... I hope it wasn't raining ;-P In fact , I haven't done anything about companion-friendly-preparation . (I think it has to do with navmesh-stuff & scripting , which I didn't dive into yet .) I'm new to modding and just "scratching the surface" for now . But , even if I play without companion , I understand this lack can annoy some players :-) So the short answer : for now , it is not companion-friendly , sorry for that . I'll look into it as soon as I figure out how to (within the next weeks, I hope)
Nice work. I like the fact that it isn't all cluttered. However, my companion won't enter the house. I know he can't go into the room above the stable. Is the house companion friendly? Mine just stands outside the door and won't follow me in no matter what I do lol.
6 comments
Also, a stark clean layout is a nice change, but don't take it too far. A bit more clutter would really push it to the next level. Right now it borders on the uninhabited look, just a little more decor, would be perfect. Good looking place though.
Cheers
Just have to announce a little "blooper" *coughing* ...
I just ran into a strange physics behaviour with the bookshelves in the Living area (like twisting around, not staying in place or mixing up with another book beside it)...
I realized that some of them give the message "20 books can be stored" or 13 ... or 16 .
Strange because I duplicated only 10-book container/triggers . So I checked every shelf , even in the office , and found there also 2-3 shelves for 11 or 12 books .
I messed up a lil'bit here ^^ Sorry about that .
I'll check & fix this for a version 1.1 , certainly by the end of next week , so that every shelf is 2x10 books .
For the moment , I suggest to Not personalize/store too much yet ...
Sorry again for the inconvenience :-(
Remcoz
I'm sorry for your companion ... I hope it wasn't raining ;-P
In fact , I haven't done anything about companion-friendly-preparation .
(I think it has to do with navmesh-stuff & scripting , which I didn't dive into yet .)
I'm new to modding and just "scratching the surface" for now .
But , even if I play without companion , I understand this lack can annoy some players :-)
So the short answer : for now , it is not companion-friendly , sorry for that .
I'll look into it as soon as I figure out how to (within the next weeks, I hope)
I added the info to the description (*edit) ;-)
Mine just stands outside the door and won't follow me in no matter what I do lol.