This is simply awesome. This mod slipped by me when it was released and I just happened to be fooling around with morphing and came across it by chance. A major time saver that I will be taking full advantage of. I just got done making a weight slider for UNPetite that I'll be releasing shortly. I went ahead and made a max save for use with the UNPetite body for this script. With that save (swapped out meshes) and this script I will be able to convert armors to and from UNPetite and UNP in no time at all.
This is exactly what I wanted and was going to make for myself anyhow. Hot diggidy man, this is phenomenal and quite possibly the MOST over looked modders resource in the history of Skyrim modding. I tip my hat to you theru, I tip my hat...
Endorsed and I will be spreading the word of this mod. I'll probably add it to the Skyrim Armor tutorial series when I begin recording again. Simply brilliant.
Hi, love the concept of this tool, should make conversions super easy, but I seem to be having a problem installing it. Grabbed the CHSBCHC version and placed the files in the folders you mentioned in the readme, but being new to 3ds Max I have no idea how to actually get the menu up for this, I go to Maxscript and run it from the Startup folder, but nothing shows up, and then I check for it in the customize toolbar menu and cannot see it in that list either
Perhaps there's some prerequisite plugins I don't have?
Oh and I'm running 2012 64bit, hopefully I'm just missing a step, big thanks if anyone can figure out my problem.
I donĀ“t understand these tutorials. Could you please make a comprehensive video tutorial from downloading this file to morphing the _0 and _1 versions of one vanilla outfit and then show it ingame? Maybe with sound or at least written text.....please?
I have only just started playing with 3dsMax and would like to try using your tool with a different body type. I am following the instructions you posted, but don't understand this step "add a morpher to custobody_0(morphmother) , add shape custombody_1 on the morpher rollout as transform."
Do you mean add a morph modifier above the editible mesh in the stack to the custobody_0(morphmother) body? If it's not a too much trouble could you explain in more detail how to do this?
Also I downloaded the CHSBHC file to test and got an error when trying to open it in 3dsMax.
unsupported save version: file save version number: 1400 3ds Max version number: 1200
it seems that the French versions of 3ds max does not understand this line of script: $. modifiers [# Skin_Wrap]. meshList = addmesh;
because the same sript function smoothly on the English versions,
I noticed that when the script crashes, it keeps spreading on SKINWRAP and control functions skinwrap should have "face deformation" of selected "engine deformation" but the "vertex deformation" is selected. which means that the script can not continue and move Solicitating adjusting the "falloff".
succeed in finding the right selection of turn "face deformation" solve the problem.
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This is exactly what I wanted and was going to make for myself anyhow. Hot diggidy man, this is phenomenal and quite possibly the MOST over looked modders resource in the history of Skyrim modding. I tip my hat to you theru, I tip my hat...
Endorsed and I will be spreading the word of this mod. I'll probably add it to the Skyrim Armor tutorial series when I begin recording again. Simply brilliant.
Perhaps there's some prerequisite plugins I don't have?
Oh and I'm running 2012 64bit, hopefully I'm just missing a step, big thanks if anyone can figure out my problem.
I have only just started playing with 3dsMax and would like to try using your tool with a different body type. I am following the instructions you posted, but don't understand this step "add a morpher to custobody_0(morphmother) , add shape custombody_1 on the morpher rollout as transform."
Do you mean add a morph modifier above the editible mesh in the stack to the custobody_0(morphmother) body? If it's not a too much trouble could you explain in more detail how to do this?
Also I downloaded the CHSBHC file to test and got an error when trying to open it in 3dsMax.
unsupported save version:
file save version number: 1400
3ds Max version number: 1200
I'm using version 2010 if that helps.
Thanks.
Can I modify a body mesh to another body mesh with this?
Such as the low body weight CBBE to full Weight CHSBHC?
I've tried but I get this error:
If anyone can help, Thank You so very Much
it seems that the French versions of 3ds max does not understand this line of script: $. modifiers [# Skin_Wrap]. meshList = addmesh;
because the same sript function smoothly on the English versions,
I noticed that when the script crashes, it keeps spreading on SKINWRAP and control functions skinwrap should have "face deformation" of selected "engine deformation" but the "vertex deformation" is selected.
which means that the script can not continue and move Solicitating adjusting the "falloff".
succeed in finding the right selection of turn "face deformation" solve the problem.
Having the same issue. When I press Merge Morpher then the morphmother appears, but not the targetmorph. Maybe someone could help me. Thx!