Well , this one it does not matter. You probably mean watchtowers reborn. If so get the main download with Genesis but say no to overwrites. That's all.
The new SOT Team mod is out for better or for worse:
http://www.nexusmods.com/skyrim/mods/69290/?
A SoTimized version of The WatchTowers by MannyGT. (Permission granted.)
The bandits have organized and taken over the 27 watchtowers along the Sea of Ghosts coast from Solitude to the East of Skyrim. With the civil war raging soldiers cannot be spared to reclaim them. It is up to you to make a difference.
Features:
1. Expertly navmeshed by moose109. Please lavish kudos on the man. The towers had zero navmesh , so followers could not enter and bandits could not hang out in them. They were empty shells. However, there is a place still for the original mod. The empty abandoned towers were creepy and added atmosphere, a sense of history and a time long past. However, if action, adventure, and loot call you then this is for you.
2. Each of the 27 towers will be populated by Genesis bandits, as per standard Genesis functions. Where they are placed will always be different to keep it fresh and interesting.
3. Each tower treasure chest may or may not be present. Bandits move them around now to make recovery harder. There is a good chance of additional stolen loot in the towers though usually heavily protected with bandits and traps.
4. Moose109 lovingly and carefully added clutter. He is extremely talented and a valued SOT Team member. Presently at work on the unofficicial dlc Awake The Rise of Mannimarco
5. Pirates often arrive to reinforce bandits. There is a hidden arrangement to help each other when attacked. This is how they were able to take over the towers so swiftly.
6. Simple MCM menu will let you disable the pirates and has a second toggle to stop the pirates from arriving unless the player is out of combat.
Over 100 hours from the SOT Team. Was meant to be a simple patch and grew into a full mod. Yeah.
1. Expertly navmeshed by moose109. Please ready kudos for the man. The towers had zero navmesh , so followers could not enter and bandits could not hang out in them. all 27 done. 2. Each of the 27 towers will be populated by Genesis bandits, as per standard Genesis functions. 10 towers done so far. 3. Each tower treasure chest may or may not be present. Bandits move them around now. 10 towers done so far. 4. Towers will now have clutter. Not empty shells. Expertly done by moose109. All 27 done. 5. Some towers will have safe boxes with stolen goods. 10 towers done so far. 6. Adding map markers to all towers, with unique names. ( 10 done so far.
It is taking longer than expected. I am making each tower different. One has a magically booby trapped safe, one has a safe with a conventional lock trap, one has a satchel, PIRATES may attack at any moment while you are clearing some tower.
Another new feature:
I added the McMenu. First toggle is wether reinforcements allowed.
Second toggle added to control wether pirates will arrive even if player is not done fighting yet.
Will post here first. My wife is dragging me to Virginia beach from Friday to Sunday night which I hate!!!!!!!!!!!!!!! but I need to go along to protect my young daughters. Still trying to release by Thursday but if not it will be by the 15th of this month. No more than that.
94 comments
Princes kept the view
While all the women came and went
Barefoot servants, too
a wild cat did growl.
Two riders were approaching,
and the wind began to howl.
I just found this and it looks great. I use and love Genesis, so this looks like a winner.
What do you suggest for load order?
Thanks.
http://www.nexusmods.com/skyrim/mods/69290/?
A SoTimized version of The WatchTowers by MannyGT.
(Permission granted.)
The bandits have organized and taken over the 27 watchtowers along the Sea of Ghosts coast from Solitude to the East of Skyrim. With the civil war raging soldiers cannot be spared to reclaim them. It is up to you to make a difference.
Features:
1. Expertly navmeshed by moose109. Please lavish kudos on the man. The towers had zero navmesh , so followers could not enter and bandits could
not hang out in them. They were empty shells. However, there is a place still for the original mod. The empty abandoned towers were creepy and added atmosphere, a sense of history and a time long past. However, if action, adventure, and loot call you then this is for you.
2. Each of the 27 towers will be populated by Genesis bandits, as per standard Genesis functions. Where they are placed will always be different to keep it fresh and interesting.
3. Each tower treasure chest may or may not be present. Bandits move them around now to make recovery harder. There is a good chance of additional stolen loot in the towers though usually heavily protected with bandits and traps.
4. Moose109 lovingly and carefully added clutter. He is extremely talented and a valued SOT Team member. Presently at work on the unofficicial dlc Awake The Rise of Mannimarco
5. Pirates often arrive to reinforce bandits. There is a hidden arrangement to help each other when attacked. This is how they were able to take over the towers so swiftly.
6. Simple MCM menu will let you disable the pirates and has a second toggle to stop the pirates from arriving unless the player is out of combat.
Over 100 hours from the SOT Team. Was meant to be a simple patch and grew into a full mod. Yeah.
Progress on Watchtowers Redone
1. Expertly navmeshed by moose109. Please ready kudos for the man. The towers had zero navmesh , so followers could not enter and bandits could not hang out in them. all 27 done.
2. Each of the 27 towers will be populated by Genesis bandits, as per standard Genesis functions. 10 towers done so far.
3. Each tower treasure chest may or may not be present. Bandits move them around now. 10 towers done so far.
4. Towers will now have clutter. Not empty shells. Expertly done by moose109. All 27 done.
5. Some towers will have safe boxes with stolen goods. 10 towers done so far.
6. Adding map markers to all towers, with unique names. ( 10 done so far.
It is taking longer than expected. I am making each tower different. One has a magically booby trapped safe, one has a safe with a conventional lock trap, one has a satchel, PIRATES may attack at any moment while you are clearing some tower.
Another new feature:
I added the McMenu. First toggle is wether reinforcements allowed.
Second toggle added to control wether pirates will arrive even if player is not done fighting yet.
curious: anyone interested in this release?
Just a question: is your mod requiring Genesis mod?
BlackEagle78