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Activity logs
This page was last updated on 23 April 2013, 3:47AM
- Changelogs
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Version 1.5
- Removed Skyrim Monster Mod requirement
- Removed Dark Daedric Axe
- Added navmesh to following cells:GreatHall Entryway, Greathall, Dzulfith Kitchen, Dzulfith Kitchen staff Quarters, Dzulfith Dining Room, Upper Hall Display Room, Ancient Hjal Area and Castle Entrance
- Fixed issue causing the Claw display to not work
- Fixed issue where the doors leading back into the war room from exterior were inaccessible
- Improved FPS in the following cells:Greathall Entryway, West Wing, Basement
- Made major static improvements to the following cells: Greathall, Greathall Entryway, Dzulfith Dining Hall, West Wing (added Rooms)
- Blocked off Access to War Room Temporarily for upcoming 2.0 changes
- Added various Changes to cells incorporating changes for 2.0
- Fixed an issue with Ownership conflicts in several cells. Everything now belongs to player.
- Fixed issue with standalone version where quest items or NPC’s were still present
- Fixed issue with standalone version that didn’t allow players to access features of the castle.
- Placed a copy of the Adkara Weapon in Master bedroom for standalone version
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Version 1.4
- Fixed an issue that was causing the game to crash upon opening the local map in an interior cell.
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Version 1.3
- Converted mod to entirely an .esp form
- Fixed issue that stopped players from continuing in quest past last Ghuul lord
- Fixed standalone version issue. Standalone version should be completely usable.
- Fixed some issues where certain parts of the architecture were missing in rooms
- Fixed the disappearing room problem in the Grand Display Room
- Various improvements
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Version 1.2
- Added the Guild Sanctuary. Companions, Dark Brotherhood, Thieves Guild, Imperial, and Stormcloak Displays for faction armor and quest related items. Thieves guild misc. item display.
- Fixed the issue with the missing floor in the Great Hall, issue resolved with including mesh file in update. Removed double map markers.
- Standalone Version in the works.
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Version 1.1
- Added in Navmesh data done by Swordmania
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Version 1.0
- Initial Release
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- Author's activity
- Load more items
- Mod page activity
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April 2024
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26 Apr 2024, 4:40PM | Action by: Seikku
Endorsed
'Castle Dar Khuun'
March 2024
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27 Mar 2024, 2:59AM | Action by: soul5678
Tracked
'Castle Dar Khuun'
January 2024
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23 Jan 2024, 1:23PM | Action by: Larissaaa
Tracked
'Castle Dar Khuun'
August 2023
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29 Aug 2023, 11:20PM | Action by: Ratzfatz62
Tracked
'Castle Dar Khuun'
July 2023
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25 Jul 2023, 7:12AM | Action by: IndrazortheBlack
Tracked
'Castle Dar Khuun'
May 2023
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22 May 2023, 2:21PM | Action by: Zeilhan
Tracked
'Castle Dar Khuun'
November 2022
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30 Nov 2022, 1:23AM | Action by: YesHoneyBees
Tracked
'Castle Dar Khuun'
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22 Nov 2022, 9:27PM | Action by: Madakiller972
Tracked
'Castle Dar Khuun'
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10 Nov 2022, 1:23PM | Action by: Spartan555128
Endorsed
'Castle Dar Khuun'
September 2022
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03 Sep 2022, 3:49AM | Action by: gomerpyle45
Endorsed
'Castle Dar Khuun'
May 2022
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11 May 2022, 8:59AM | Action by: leafysnek
Tracked
'Castle Dar Khuun'
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11 May 2022, 1:34AM | Action by: meangecko
Endorsed
'Castle Dar Khuun'
February 2022
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03 Feb 2022, 4:46PM | Action by: cmark5629
Endorsed
'Castle Dar Khuun'
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03 Feb 2022, 2:00PM | Action by: Kagow
Endorsed
'Castle Dar Khuun'
December 2021
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27 Dec 2021, 6:51AM | Action by: karrde54
Endorsed
'Castle Dar Khuun'
November 2021
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13 Nov 2021, 9:53PM | Action by: josephjohnathan
Endorsed
'Castle Dar Khuun'
October 2021
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30 Oct 2021, 9:08PM | Action by: sunandstarethosa
Tracked
'Castle Dar Khuun'
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14 Oct 2021, 9:06AM | Action by: Harckera
Endorsed
'Castle Dar Khuun'
September 2021
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30 Sep 2021, 8:52PM | Action by: ehmhm
Tracked
'Castle Dar Khuun'
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01 Sep 2021, 4:51AM | Action by: WalksInDreams
Untracked
'Castle Dar Khuun'
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