when i try to change the value of f3PBoltTiltUpAngle it never seems to change where the bolt goes no matter what I put in. (0.2, 0.7, 2.2, 25, etc) The bolt seems to always aim higher than the crosshair. This only seems to be an issue with 3rd person bolts. First person works great.
I also have faster arrows installed and it works fine in both 3rd and 1st person. Anyone else having this issue? Or have an idea of what to do to fix it?
Also you may change a distance where arrow still counts. ( 7000 is about 200-230 meters, value can be over 10000.) [Actor] fVisibleNavmeshMoveDist=7000.0000
Just started an assassin character, and wanted to use Crossbows to deal poison from afar. I'm been using the Faster Arrows mod for so long, I forgot how terrible ranged weapons were in Vanilla. This will hopefully fix that. Cheers.
I didn't notice any difference in speed, but maybe when you choose all archery perks and use tgm it doesn't matter and your bolt release speed stays the vanilla or dawnguard speed I added those two lines to my skyrim ini file too
do I add those two lines f1PBoltTiltUpAngle=0.7 and f3PBoltTiltUpAngle=0.7 in C:\Users\username\Documents\My Games\Skyrim\ Skyrim ini or to the one in the C:\Program Files (x86)\Steam\SteamApps\common\skyrim near the games exe and is that under [Combat] or the very bottom of the ini file???
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I also have faster arrows installed and it works fine in both 3rd and 1st person. Anyone else having this issue? Or have an idea of what to do to fix it?
[Combat]
f1PBoltTiltUpAngle=0.2
f3PBoltTiltUpAngle=0.2
(for +50% arrows)
f1PArrowTiltUpAngle=0.4
f3PArrowTiltUpAngle=0.4
Also you may change a distance where arrow still counts. ( 7000 is about 200-230 meters, value can be over 10000.)
[Actor]
fVisibleNavmeshMoveDist=7000.0000
I will see if I can spot anything causing the crash