Regarding Skyrim Special Edition: There is no real need to port this to SSE. So long as Bethesda did not mess with experience requirements and the Uncapper is released for SSE, this spreadsheet's math should still be good.
My laptop which could play Skyrim is broken beyond hope. I do not foresee affording a replacement anytime in the near future. Therefore let this notice supersede any previous permissions settings...
This mod, resource and/or tutorial is to be considered "open permission". Do what you wish, upload where you wish, so long as you give credit where it is due. Thank you.
Thank the 9 Divines I don't have to do this manually. I wanted a classic level cap of 100, but everything else basically vanilla. This helped me calculate a value of 1.5042 to use in the PCLevelSkillExpMults section. Now to figure out how many perk points I need to give myself in order for Ordinator to be more manageable.
Me too. This spreadsheet helped me understand the XP calculations and finally get what I want from the game by feeding my settings into the Community Uncapper.
The multiplier field corresponds to the value that you would input for the PCLevelSkillExpMults section. The skill cap field corresponds to the value that you would input for the SkillCaps section to obtain the displayed Estimated Character Level.
I have no mathematics in place for devising individual skill growth. For my own games I leave those at the normal stock rate. -- I like the skill books & trainers (if I use one) to actually level the skill as they are intended to.
Thanks that helped a lot. I think I figured out the right calculations. only problem is the uncapper mod doesn't appear to be working. I set it to give me 5 perk points each level and i am still only getting one. i can't figure out what i'm doing wrong
EDIT: I'm retarded lol. I didn't notice that the relevant lines were set to be disabled. so nevermind.
bUseSkillCaps=1 <-- 1 allows the skill cap to exceed 100
bUseSkillFormulaCaps=0 <-- 0 causes the skill formulas to remain capped at 100 so even a skill level beyond 100 doesn't cause any added benefit
bUseEnchanterCaps=0 <-- I never use this cause I think in a stock game it makes things too over powered
bUseSkillExpGainMults=0 <-- 0 causes the skill itself to grow normally
bUsePCLevelSkillExpMults=0 <-- value of 0 indicates that all skills will contribute to character level as normal
In the excel file, you would tinker with the Skill Cap value for each skill until the Estimated Character Level value equals 100 Then you would go back to the uncapper INI file and adjust the corresponding skill values under [SkillCaps] for example you could use
So what all this will do is cause each skill to level normally and contribute to character level normally BUT you will need to level the skills past 100 to reach an actual character level of 100.
You may want to consider using bUsePCLevelSkillExpMults=1 instead and increase the amount of experience given to the character level somewhat so that you can stop at the skill level of 100 and on the last one hit the 100 character level mark. You may also want to consider increasing the amount of skill levels to gain on a few skills and leaving the rest at 100 that way your easy to level skills can be the ones to keep you leveling up towards that 100 mark even after they've past the 100 skill formula cap.
Once you understand how skill levels & multipliers work you can get quite creative in achiveing certain setups.
Hello, I downloaded this because I want to figure out how to finagle my leveling. but i pretty much have no idea how to use it. could you tell me how to calculate this:
I want to have a hard player level cap at 100. but i want all of my skills to level normally and also stop at 100 each so that on the last skill to be raised to 100 my character will also level to 100. any help would be greatly appreciated
Thanks for all the help. i think i get it now. [SkillExpGainMults] is the number of skill points you get when you use a skill. [PCLevelSkillExpMults] is the number of skill increases needed to add to your overall level. i found this on http://www.darkcreations.org/forums/topic/1955-configuring-elys-uncapper/ a little more then half way down the page. thanks again
19 comments
There is no real need to port this to SSE. So long as Bethesda did not mess with experience requirements and the Uncapper is released for SSE, this spreadsheet's math should still be good.
This mod, resource and/or tutorial is to be considered "open permission". Do what you wish, upload where you wish, so long as you give credit where it is due. Thank you.
The skill cap field corresponds to the value that you would input for the SkillCaps section to obtain the displayed Estimated Character Level.
I have no mathematics in place for devising individual skill growth. For my own games I leave those at the normal stock rate. -- I like the skill books & trainers (if I use one) to actually level the skill as they are intended to.
Edit: Is it the Skills Exp Gain Mult?
EDIT: I'm retarded lol. I didn't notice that the relevant lines were set to be disabled. so nevermind.
To achieve what you want
In the uncapper INI set the following
bEnabled=1 <-- if not at 1 why download it? ">
bUseSkillCaps=1 <-- 1 allows the skill cap to exceed 100
bUseSkillFormulaCaps=0 <-- 0 causes the skill formulas to remain capped at 100 so even a skill level beyond 100 doesn't cause any added benefit
bUseEnchanterCaps=0 <-- I never use this cause I think in a stock game it makes things too over powered
bUseSkillExpGainMults=0 <-- 0 causes the skill itself to grow normally
bUsePCLevelSkillExpMults=0 <-- value of 0 indicates that all skills will contribute to character level as normal
In the excel file, you would tinker with the Skill Cap value for each skill until the Estimated Character Level value equals 100
Then you would go back to the uncapper INI file and adjust the corresponding skill values under [SkillCaps]
for example you could use
So what all this will do is cause each skill to level normally and contribute to character level normally BUT you will need to level the skills past 100 to reach an actual character level of 100.
You may want to consider using bUsePCLevelSkillExpMults=1 instead and increase the amount of experience given to the character level somewhat so that you can stop at the skill level of 100 and on the last one hit the 100 character level mark. You may also want to consider increasing the amount of skill levels to gain on a few skills and leaving the rest at 100 that way your easy to level skills can be the ones to keep you leveling up towards that 100 mark even after they've past the 100 skill formula cap.
Once you understand how skill levels & multipliers work you can get quite creative in achiveing certain setups.
hope this helps for you.
I want to have a hard player level cap at 100. but i want all of my skills to level normally and also stop at 100 each so that on the last skill to be raised to 100 my character will also level to 100. any help would be greatly appreciated
Thanks for all the help. i think i get it now. [SkillExpGainMults]
is the number of skill points you get when you use a skill.
[PCLevelSkillExpMults] is the number of skill increases needed to add to your overall level.
i found this on http://www.darkcreations.org/forums/topic/1955-configuring-elys-uncapper/
a little more then half way down the page.
thanks again