Keep in mind that the creator of Levers Tower openly admits that his mod is still in the Beta stages and has bugs that need worked out. So issues with this mod may not be due to this mod per se, it could be the original, or conflicting coding between the two. Also consider that Levelers Tower has been updated a couple times since this mod was last updated, and that too could be causing conflicts where old codes meet new.
I'm getting this when running Loot; should I be concerned?
LevelersTowerRemod.esp CRC: 5F1FCD8C Warning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here. Warning: Contains 10 ITM records and 5 UDR records. Clean with TES5Edit.
when I am on Boss it is saying, that there are two deleted NavMeshes....now is that supposed to be like that? or is something happening when I download this mod?
Guys, Leveler's Tower has been updated to 35a, and this mod hasn't been updated in over a year. If you are getting CTDs using this mod, but have updated Leveler's Tower at all, that is the most likely culprit.
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press "~"
click/target a door
type "unlock"
?
LevelersTowerRemod.esp
CRC: 5F1FCD8C
Warning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
Warning: Contains 10 ITM records and 5 UDR records. Clean with TES5Edit.
I need to know what this line means :
[LevelersClockQuest (3602CA39)].LevelersClockQuestScript.OnUpdate() - "LevelersClockQuestScript.psc" Line 57
I know that "LevelersClockQuestScript.psc" is one of the file found in the Scriptsrc folder of this mod.
My game ctd with that line at the end of my papyrus log file.