***POSSIBLE SPOILERS*** you need to finish the dawnstar museum quest and access the treasure room near the altar at the end of the questline.***/END SPOILERS***
if you have done what i mentioned above... the tome might have been blasted somewhere in the room because of fighting the NPCs in there. Try to search around and you should find it.
Sorry for the late response (a month late -___-). You don't have to fight him, you just have to complete the Dawnstar museum side quest. You'll have to kill a few dremora but that's about it. I've already made a compilation of all my summon mods that includes this summon in it called Legendary Souls. In the future I will be making an arena where the player can fight Mankar. With this said, I believe he will be more difficult to defeat in this version than the one fought in Oblivion.
ah gotcha. I'll see if I can tweak around some of the parameters on summoning him.
Update: I fixed the amount of dremora that will appear on the screen to fix the issue of the game locking or CTD. I decided to keep the casting time for Mankar to summon Mehrunes the same because after changing the parameter to 30 seconds, the AI pretty much ditches the prospect of summoning Mehrunes and tries to fight the enemies on his own. I also decided to keep the summon OP because I originally intended to put Mankar in the same "Legendary" summon status in the likes of my Potema and Ysgramor summons where using them pretty much makes the player invincible. I will eventually release other Daedric conjuring based summons from my spreadsheet that will be more balanced.
no i completely appreciate the suggestions Keizaal. I originally had him him last for 30 seconds before disappearing making mankar summon him again. At the moment I have him stick around for 3 minutes. I can also probably reduce his timer to at least a minute.
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if you have done what i mentioned above... the tome might have been blasted somewhere in the room because of fighting the NPCs in there. Try to search around and you should find it.
Update: I fixed the amount of dremora that will appear on the screen to fix the issue of the game locking or CTD. I decided to keep the casting time for Mankar to summon Mehrunes the same because after changing the parameter to 30 seconds, the AI pretty much ditches the prospect of summoning Mehrunes and tries to fight the enemies on his own. I also decided to keep the summon OP because I originally intended to put Mankar in the same "Legendary" summon status in the likes of my Potema and Ysgramor summons where using them pretty much makes the player invincible. I will eventually release other Daedric conjuring based summons from my spreadsheet that will be more balanced.