New beta version 2.5 up everyone. This includes the updated Smithing tree with some small changes. Basically, the more valuable a pieces of armor or weapons require an extra perk in order to craft in order to prevent spamming. Not that I care if you spam. If you do, then just use the console to give you the necessary perks. I wish I had time to make the Read Me for this as there have been many new perks since my last one, but I have forgotten all that I have added. I also wish this wasn't a beta version, but I just don' t have time to test it. Since I have been meticulous in making the new perks, I would say that they all work pretty well. Thank you for playing with SkyPE!
Hi everyone. Is anyone still using this version of SkyPE or have we all switched to the SSE version? If you are using this, let me know and I will update it with the version I created for SSE. I create a new mod that includes SkyPE for SSE that is a complete overhaul. Take a look at it here https://www.nexusmods.com/skyrimspecialedition/mods/16585. If enough people are interested in this, I will port it over here. PS if you have posted a question or bug below and still need it answered, please send me a message and I will answer you directly. I have been away from here since SSE so I apologize for disappearing. Thank you all for playing!
I still use this mod in normal Skyrim, not SSE. I've actually made a private requiem patch that I've never published. Requiem never came to SSE, so I never switched. I just love requiem, and since they haven't come to SSE, neither have I.
I have a question,if i want to use a mix of Heavy and Light armor,Eg. Leather armor and boot,Steel helmet and gauntlets,does this affect the Heavy/Light Armor perks that doesn't work while you have the other type equipped or it depends on the chest piece?
I betcha someone is gonna convert this to work with the new Skyrim Special edition. Since it is just an ESP, with no new scripts or anything, it might be able to be converted with ease
I found an issue!! I raised my Enchanting to 100 and got Extra Effect 1/2, and it says I need 200 to get 2/2, but I can't raise my Enchanting beyond 100!
Also, I must know: is there an "Unarmed Block/Combat" mod compatible with SkyPE? Your take on unarmed combat is barely superficial, plus it's not viable if there's no skill gain from punching/clawing things. Many other mods merge Lockpick and Pickpocket in a single tree and skill, and then use the other for the Unarmed combat, and that would add a lot to the quality of SkyPE!
609 comments
I wish I had time to make the Read Me for this as there have been many new perks since my last one, but I have forgotten all that I have added. I also wish this wasn't a beta version, but I just don' t have time to test it. Since I have been meticulous in making the new perks, I would say that they all work pretty well.
Thank you for playing with SkyPE!
PS if you have posted a question or bug below and still need it answered, please send me a message and I will answer you directly. I have been away from here since SSE so I apologize for disappearing. Thank you all for playing!
can someone please create a patch for undeath (it modify the conjuration tree)
tThanks
Best of luck
I raised my Enchanting to 100 and got Extra Effect 1/2, and it says I need 200 to get 2/2, but I can't raise my Enchanting beyond 100!
Also, I must know: is there an "Unarmed Block/Combat" mod compatible with SkyPE? Your take on unarmed combat is barely superficial, plus it's not viable if there's no skill gain from punching/clawing things.
Many other mods merge Lockpick and Pickpocket in a single tree and skill, and then use the other for the Unarmed combat, and that would add a lot to the quality of SkyPE!
Also, where did you put the Silent Caster perk?!