The latest binaries had implemented new ambient occlusion and that fixed some issues I had with the old one, like popping not so distant AO shadows in foggy weathers. So its a good idea to switch over but there are three times more options now, like ambient lighting for sunset/sunrise and many other effects. While mixing with other ENBs, I found Grim and Somber ENB vaermina preset had high bloom and closer settings for ambient lighting and I know the author spent some time working with all the sliders, so my suggestion is keep the files from Cold ENB, but replace its enbseries.ini with one updated with a closer tune. I also recommend reading the Grim and Somber ENB description on how to set up the enblocal.ini and get the enboost features the newer binaries have support to.
AFAIK the 117 available on ENB site is a fixed version of the 114, at least thats what the description says,
"v0.117: To fix issue with bright hair added new parameter GammaCurve which is equal to parameters ColorPowDay and ColorPowNight, but apply to entire screen and should replace those two. But global usage of this variable may require changes in most of other parameters. Also new global variable is Brightness. Added fake clouds scattering on their edges, similar to Fallout New Vegas and GTA 4 versions. Parameters for this effect are CloudsEdgeClamp and CloudsEdgeIntensity. This version have all previous bug fixes and new feature is programmable lenz fx or any other sprites for sun only. New external shader file named enbsunsprite.fx and it use texture for computations named enbsunsprite.tga, enbsunsprite.png or enbsunsprite.bmp. This effect is done for modders who know how to edit shaders, probably later i'll create my own, but at this moment there are many other things not implemented yet (depth of field effect is also still as example for modders and some of them did good fx). v0.114: Sky lighting and sun rays effects are implemented."
I like it a lot in the night, I think its the most perfect night "kind" mod, but I dont like the day too much, could you make something please Its too shinny :/
I agree on that one. All others I have tried have been way too bright. This one suits Frostfall perfectly and really makes Skyrim the harsh land it should be. It is REALLY immersive. Kudos to Mannygt !
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I found this site hosting old versions:
http://forum.skyrimtuner.com/viewtopic.php?f=16&t=99
but 0.114 is not listed there!
Thanks
"v0.117: To fix issue with bright hair added new parameter GammaCurve which is equal to parameters ColorPowDay and ColorPowNight, but apply to entire screen and should replace those two. But global usage of this variable may require changes in most of other parameters. Also new global variable is Brightness. Added fake clouds scattering on their edges, similar to Fallout New Vegas and GTA 4 versions. Parameters for this effect are CloudsEdgeClamp and CloudsEdgeIntensity. This version have all previous bug fixes and new feature is programmable lenz fx or any other sprites for sun only. New external shader file named enbsunsprite.fx and it use texture for computations named enbsunsprite.tga, enbsunsprite.png or enbsunsprite.bmp. This effect is done for modders who know how to edit shaders, probably later i'll create my own, but at this moment there are many other things not implemented yet (depth of field effect is also still as example for modders and some of them did good fx). v0.114: Sky lighting and sun rays effects are implemented."
Regards
there is every binary to this day released