Hey can someone give me a hand here please?This mod looks awesome but when I try to move the files into my skyrim files it shows up on nexus mod manager as one of my mods but never works in game,I'm using windows 8 and if no one is using windows 8 can you just tell me how you would install it?
Make sure you place this mod above (physically in the list) any other mods you use for werewolf fun. It should never be at the bottom of the list as it's not a script that takes up much priority or need.
I can't turn back in to a human after transforming, I also can't use the howl/shout as a Werewolf either. I've tried starting a new game, using SKSE, changing the load order of mods, etc. and it still doesn't work. Help?
Make sure you place this mod above (physically in the list) any other mods you use for werewolf fun. It should never be at the bottom of the list as it's not a script that takes up much priority or need.
I really like this idea! Seems like a neat way to make a werewolf playthrough a bit more 'balanced' for lack of a better term.
If you're still around, I have one small request: any chance you could make a version with slightly different percent chances for transforming? I'd like to think my character would gain a bit more control over time, maybe something more like 50% instead of 90%. If not, no worries.
@NerofromDE: Sorry, it doesn't affect the NPCs of the world. I wish I could make it work on werewolf NPCs...that is what I hope to do one day. The more I learn about how Skyrim works...the closer I get. But currently, I don't know how to make it work. I had to take a break from working on figuring it out because it was depressing me. I will get back in to M modding Skyrim in a few weeks.
EDIT: I'm so happy that everyone is enjoying the mod! I wish I could roll YAWI and my mod into one but I guess I have to contact the author of YAWI for that...lol.
I want to offer my encouragement because I really want NPCs to transform..... My character hunts werewolves and I want to take them down, but it's pointless if they stay human when I fight them......
I haven't seen any mod that makes NPCs (who are not followers) transform.... and I'm glad to see someone is at least trying.....
To make it NMM friendly: - Create a folder called "data" - Put the .esp file and the script folder inside the data folder - Create a .zip file of the data folder (WinRAR 1. Klick on the folder -> Add to archive ... -> Format: ZIP -> OK)
The ZIP should know have a structure like this + scripts / Werewolf_Trigger.pex + Werewolf_Autochanger.esp
I'm running into script overload on my game - heavily modded with Frostfall, primary needs, convenent horses, wet & cold, etc. So I'm slowly uninstalling script using mods to see if that helps. I would like to uninstall werewolf auto-changer, and though you have provided uninstall instructions, when I uninstalled it I continuously received a message about a missing quest.
Additionally, is it safe to uninstall? - will it cause game save bloat?
Is there a way to disable the script before uninstalling it?
Thank You so much!
PS - any chance of an mcm menu in the future to disable/enable the script and to set the change chance and at what health level? Thanks!!
i'd also like to change the settings so that it is 100% if my health falls below 5%, a bit like the Werewolves in Underworld. using it along with "Werewolf Mastery" means that i have a random chance of becoming a werewolf every night anyway. It makes sense that the 'Beast Inside' might take over if it thought you were going to die.
What values am i looking for in Notepad++ or The Creation Kit?
52 comments
If you have notepad++ you can edit the .PEX file.
Also, if you have the editor you can edit the esp.
Dm
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Wrong you can only edit .PSC file with notepad++, same with CK if ou don't have the .PSC file you can't edit .PEX file
So your mod are Uneditable
It should never be at the bottom of the list as it's not a script that takes up much priority or need.
Dm
nice Mod
Dm
It should never be at the bottom of the list as it's not a script that takes up much priority or need.
Dm
If you're still around, I have one small request: any chance you could make a version with slightly different percent chances for transforming? I'd like to think my character would gain a bit more control over time, maybe something more like 50% instead of 90%. If not, no worries.
modding Skyrim in a few weeks.
EDIT: I'm so happy that everyone is enjoying the mod!
I wish I could roll YAWI and my mod into one but I guess I have to contact the author of YAWI for that...lol.
=]
Dm
My character hunts werewolves and I want to take them down, but it's pointless
if they stay human when I fight them......
I haven't seen any mod that makes NPCs (who are not followers) transform....
and I'm glad to see someone is at least trying.....
- Create a folder called "data"
- Put the .esp file and the script folder inside the data folder
- Create a .zip file of the data folder (WinRAR 1. Klick on the folder -> Add to archive ... -> Format: ZIP -> OK)
The ZIP should know have a structure like this
+ scripts / Werewolf_Trigger.pex
+ Werewolf_Autochanger.esp
- Add the ZIP to NMM
I'm running into script overload on my game - heavily modded with Frostfall, primary needs, convenent horses, wet & cold, etc. So I'm slowly uninstalling script using mods to see if that helps. I would like to uninstall werewolf auto-changer, and though you have provided uninstall instructions, when I uninstalled it I continuously received a message about a missing quest.
Additionally, is it safe to uninstall? - will it cause game save bloat?
Is there a way to disable the script before uninstalling it?
Thank You so much!
PS - any chance of an mcm menu in the future to disable/enable the script and to set the change chance and at what health level? Thanks!!
Also, if you have the editor you can edit the esp.
Dm
What values am i looking for in Notepad++ or The Creation Kit?