Could still use polishing... Like someone else said, it crashes when you go into the unnamed room. (You probably need to play through your mod again and work out more bugs and see where these issues are) Across from the door to the labyrinth there are a couple coffins and a door that says "Unlock Master" Meaning master level lock. There is no name. But if you try to go into there be it lockpick or key, the game crashes out.
Also, I'm pretty sure this isn't supposed to happen. But when going into the door to the Labyrinth it leads me to a big open plane. There is nothing, and going off the edges freezes the game. I put on no collision and followed the one land mass up and found what looked like a labyrinth. So I'm assuming I was supposed to spawn there. So the spawn point is wrong. I'm pretty certain of this cause I followed every inch of that area and there is nothing.
Needless to say it seemed interesting but it's too buggy to play. Looked promising though.
First I have at least 20 people that play it all the way through and it doesn't crash. Best Guess mod load order or another mod conflicts. Do you really think I create a mod and dont play it ?Not trying to be wise but I also play it and test it. Yes I can miss something but as the only mod installed it does not crash. The unknown room you speak of is not my creation it comes with Skyrim and I just added a way to get to it. The Coffins were already there.It is a place skyrim puts the dead or misplaced NPCsyou can get to it by a COC command WIDeadBodyCleanupCell on a pc console access in the game.there is even a youtube video of it here https://www.youtube.com/watch?v=4Abrp_ReWko
Second Yes the Labyrinth is suppose to be just as you described. if you take the time to walk around the center mound there is indeed a building.
If you can't hire voice actors... I'd just stick with telling users they need to use subtitles. This whole using google speech to voice - and not even the less robotic voices at that - it's... well lets just say I'm not entirely sure I can actually play the mod. I shouldn't have to mute the game entirely. I'm almost positive 90% of people would rather just reading subtitles then having to hear that voice lol
I just attempted to download this version (1.3) but it found the 1.1 version and downloaded it overwriting itself. Why is it that some of these newer versions of the mods so difficult for the NexusModManager to find?
i killed friez outside the Winking Skeever and from there on it all got buggered up. I killed Lisette took the key off her body and now i cant find the portal . can you help me?
28 comments
Also, I'm pretty sure this isn't supposed to happen. But when going into the door to the Labyrinth it leads me to a big open plane. There is nothing, and going off the edges freezes the game. I put on no collision and followed the one land mass up and found what looked like a labyrinth. So I'm assuming I was supposed to spawn there. So the spawn point is wrong. I'm pretty certain of this cause I followed every inch of that area and there is nothing.
Needless to say it seemed interesting but it's too buggy to play. Looked promising though.
Do you really think I create a mod and dont play it ?Not trying to be wise but I also play it and test it. Yes I can miss something but
as the only mod installed it does not crash. The unknown room you speak of is not my creation it comes with Skyrim and I just added a way to get to it. The Coffins were already there.It is a place skyrim puts the dead or misplaced NPCsyou can get to it by a COC command WIDeadBodyCleanupCell on a pc console access in the game.there is even a youtube video of it here
https://www.youtube.com/watch?v=4Abrp_ReWko
Second Yes the Labyrinth is suppose to be just as you described. if you take the time to walk around the center mound there is indeed a building.