Why do Argonians have fire resist? Scales can still be burnt. And the Khajiit come from a DESERT, which means they would, naturally, have thin fur so they don't get hot. They also whinge about the heat.
Argonians claws and poison resist I can agree with.
Cats can more silently due to paw pads on their feet, and Khajjiit and more humanoid then feline, biologically at least. Even if they did have pads (which I'm assuming they don't due to how their feet are), the effect would be nulled by wearing shoes.
Honestly, it feels like you chucked some resistances and extra shiz on the Beast Races without looking at any logic whatsoever. I love my Beasts, but their fine the way they are.
Besides you are arguing logic in a fantasy game were lizards and cats are bipedal, dragons excist , giants excist and an eternal dragon that want to devour the world excists
Also just to let you know you are wrong. Why you are wrong you may wonder?
Well lets start with argonian shall we?
First of all Argonias are reptiles . Reptiles as are the salamanders are able to tolerate fire .
Also the fire you will receive from the world will be for a very small time period. For example firebolts last less than a second or two . That time is not enough for for the scale to burn. . Another thing is that it does not stop fully the damage but a small amount of it (it is like have equiped a small amount of perlite on you it will make you fireproof but for a short time ) That means your argument is invalid
About the Khajiit you are also wrong . Why? Well let me explain Khajiit even thought they are suposed to live in the desert as nomadas ( that would be highly unlikable since the only feline race that excists in desert is the sand cat that survives bye making borrows into sand to survive and hunts in the night) would need a good amount of fur to survive in desert because Sahara in the morning reaches 40 celcius and in night can drop around 5 celcius or lower .
Thus leads to conclusion that Khajiit would have tolerance to the climate of Skyrim expect parts of Windhelm Winterhold or Dawnstar that only 2 caravans go to either Windhelm or Dawnstar were the snow is thick there and yes they might get a bit cold .
However they have clothes to counter that tempeature which is i guess below 0 celcius (because it is snowing) In the other parts that caravans go i guess the tempeature will be mild around 20~30 celcius in day and around 10 or 15 in night . If you are wondering however then how they are still winning about cold climate maybe it is because they want to lure you to invite them into your house and still your stuff or because they maybe want a soft confy bed to sleep for a change and not in the rough ground that they sleep who knows
Regarding however the issue of their stealth since they are having boots and are not barefoot you are also wrong . That is because in Morrowind the Khajiit had digitigrade legs were they did not wore boots in contrast Skyrim were they are plantigrade . So i am just going more with the lore based Khajiit . If you want stealth and you cant enjoy this mods because khajiit are not barefoot there are mods that you can equip to solve that such as this Plantigrade feet by grimora http://skyrim.nexusmods.com/mods/16976/.
So again your argument was proven wrong with the logic you admire so much
Thus we have been lead to the conclusion that anything you said is wrong and your comment is meaningless
I really like this mod, but it doesn't seem to stack with other mods that change beast race stats. For instance, SkyRe adds "feline athletics" so that khajiit take half falling damage, jump higher, and move faster. This mod removed those changes and overwrote them with its own... it'd be sweet if we could use them side by side
I think I'm going to download this soon, but first I have a question, is there any way to have these base traits slowly go up in strength as you progress through the levels, I'd be mostly interested in the claws doing so, as after a few levels they'd become redundant. Or if you could make the damage go up as the one handed skill went up (as well as perk benefits) , that would be great.
I Asked on La confrerie des traducteur, and the only one answer was "Maybe with a script", not a sufficient answer in my opinion. So I'll give up that idea, and just take the argonian alone, and give it endorsment
27 comments
Argonians claws and poison resist I can agree with.
Cats can more silently due to paw pads on their feet, and Khajjiit and more humanoid then feline, biologically at least. Even if they did have pads (which I'm assuming they don't due to how their feet are), the effect would be nulled by wearing shoes.
Honestly, it feels like you chucked some resistances and extra shiz on the Beast Races without looking at any logic whatsoever. I love my Beasts, but their fine the way they are.
No one is forced you to download it
Besides you are arguing logic in a fantasy game were lizards and cats
are bipedal, dragons excist , giants excist and an eternal dragon that want to
devour the world excists
Also just to let you know you are wrong. Why you are wrong you may wonder?
Well lets start with argonian shall we?
First of all Argonias are reptiles . Reptiles as are the salamanders are able to tolerate fire .
Also the fire you will receive from the world will be for a very small time period. For example
firebolts last less than a second or two . That time is not enough for for the scale to burn.
.
Another thing is that it does not stop fully the damage but a small amount of it (it is like have equiped a small amount of perlite on you it will make you fireproof but for a short time )
That means your argument is invalid
About the Khajiit you are also wrong . Why? Well let me explain Khajiit even thought they are suposed to live in the desert
as nomadas ( that would be highly unlikable since the only feline race that excists in desert is the sand cat that survives bye
making borrows into sand to survive and hunts in the night) would need a good amount of fur to survive in desert because
Sahara in the morning reaches 40 celcius and in night can drop around 5 celcius or lower .
Thus leads to conclusion that Khajiit would have tolerance to the climate of Skyrim expect parts of Windhelm Winterhold or Dawnstar that only 2 caravans go to either Windhelm or Dawnstar were the snow is thick there and yes they might get a bit cold .
However they have clothes to counter that tempeature which is i guess below 0 celcius (because it is snowing)
In the other parts that caravans go i guess the tempeature will be mild around 20~30 celcius in day and around 10 or 15 in night
.
If you are wondering however then how they are still winning about cold climate maybe it is because they want to lure you to invite
them into your house and still your stuff or because they maybe want a soft confy bed to sleep for a change and not in the rough
ground that they sleep who knows
Regarding however the issue of their stealth since they are having boots and are not barefoot you are also wrong .
That is because in Morrowind the Khajiit had digitigrade legs were they did not wore boots in contrast Skyrim were they are
plantigrade . So i am just going more with the lore based Khajiit . If you want stealth and you cant enjoy this mods because khajiit
are not barefoot there are mods that you can equip to solve that such as this Plantigrade feet by grimora http://skyrim.nexusmods.com/mods/16976/.
So again your argument was proven wrong with the logic you admire so much
Thus we have been lead to the conclusion that anything you said is wrong and your comment is meaningless
Have a nice day
I have learned a lot in all those years XD
I have a 20% fire resistance khajiit and muffle/ 20% frost resistance and muffle and 10% fire resistance with 10% ice resistance and muffle
So if you are not happy wit frost go and download one of the other versions
So I'll give up that idea, and just take the argonian alone, and give it endorsment