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Elyndr

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Davidahuas

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14 comments

  1. shar181
    shar181
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    Nice mod. Endorsed. :3

    That said, I felt like the damage on these spells was too strong -- even the half-damage version was enough to kill a city guard before the fear effect ran out! Pangola's suggestion -- buffing the three basic illusion spells (Calm, Frenzy, and Fear) with other, non-damage debuffs would be a wonderful alternative. I hope you decide to make it someday!
  2. DrJetro
    DrJetro
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    It would make more sense if these were in the Alteration tree, as Alteration has to do with altering life and nature forces.
  3. lambrioza
    lambrioza
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    So any chance for that aoe dot effect added for spells? i really enjoy the idea of my illusion to work as an offence. Would be really awesome to affect all enemies hit by mass illusion spells to take damage since it creates more satisfying feeling. Would be really awesome to maybe make it in 2 different versions? like normal damage and a lil higher? for those who play on higher difficulty and with a lot of mods for difficulty increase?
  4. 893kira
    893kira
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    great mod man! wow 424 pls endorsed this mod.
  5. soulscorpion
    soulscorpion
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    yo, i love this mod, my illusion/conjuration battlemage is now complete, but i believe you should have it so you cant work this on beings with high intelligence (wizards,vampires, dragon priests) and even undead (they dont have a mind to poison, and if they did the thought of being poisoned is so unbelievable it just wouldnt take effect,the spells do convince the people they are dying)
  6. Davidahuas
    Davidahuas
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    Pangola,

    What you have suggested would be a nice separate mod. It would be pretty easy to make and I will consider it as a possible project. The "calm" spell Slow Poison intentionally ignores the clam effect because it would be op for them to just sit there. The Slow Poison are the cheapest mana to cast for this reason.
  7. Pongola
    Pongola
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    Great mod and nice work, but their is something that bugs me.

    The calm effect of slow poison breaks through the DoT and the enemies attack and move normal, rendering this spell useless.

    Therefore i would like to ask if you could do a lore-friendly approach by adding some effects to the already existing skyrim spells.

    Calm Spells: A calmed/pacified person is more prone to be suprised by an attack and takes more damage (reduced armor + weakness to magic)
    Frenzy Spells: Like the good old Berserker Rage, MOAR DAMAGE FOR ALL (reduced armor + weakness to magic + (orc like) damage bonus)
    Fear Spells: Here is the perfect opportunity for the damage over time portion: Frighten them to Death as you laugh like a madman.
  8. mymgrimm
    mymgrimm
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    Awesome...thank you
    I would say you can leave the damage..but make it like 10 or 20 sec..so it hits hard but not for long..the problem was with stealth..the enemies dont even know they were hit and just keel over..funny but no chanllage to the fight...I just endorsed..but havent tried the new spells..its cool to know that if there still op depending on your play style you will adjust them.
    thank you

  9. Davidahuas
    Davidahuas
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    I will come out with a weaker version. I play with mods that make the game a lot harder and make the Npc's heal themselves and such. The version will come with probably half the damage and half the time.
  10. mymgrimm
    mymgrimm
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    Ok I'm building a new char.. the spells are cool...I'm going to loose destruction and go full blown illusion...thanks ...you have to understand there are alot of overpowered things here (the site) I just want to keep it true to the game.I use a mod to make my illusion spell work on high level enemies..so far so good, but will let you know if there are any problems.
    update..no conflicts, but it kills bandits in like 4 seconds..overpowered..I uninstalled it..if you make it weaker I would love to use it.